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https://github.com/DarkFlippers/unleashed-firmware
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210 lines
7.1 KiB
C
210 lines
7.1 KiB
C
#include "multi_converter_mode_select.h"
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#define MULTI_CONVERTER_LIST_ENTRIES_COUNT 3
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#define MULTI_CONVERTER_INFO_STRING_FROM "FROM:"
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#define MULTI_CONVERTER_INFO_STRING_TO "TO:"
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#define MULTI_CONVERTER_INFO_STRING_OK "OK: Change"
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#define MULTI_CONVERTER_INFO_STRING_BACK "BACK: Cancel"
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void multi_converter_mode_select_draw_destination_offset(
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uint8_t x,
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uint8_t y,
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int8_t d,
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Canvas* const canvas,
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const MultiConverterState* multi_converter_state) {
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int i = 1;
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while(
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i <
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MULTI_CONVERTER_AVAILABLE_UNITS) { // in case there's no match, to avoid an endless loop (in theory shouldn't happen, but...)
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int ut = multi_converter_get_unit_type_offset(
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(multi_converter_state->select).selected_unit_type_dest, i * d);
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if(multi_converter_available_units[(multi_converter_state->select).selected_unit_type_orig]
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.allowed_function(ut) &&
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(multi_converter_state->select).selected_unit_type_orig != ut) {
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canvas_draw_str(canvas, x, y, multi_converter_available_units[ut].name);
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break;
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}
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i++;
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}
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}
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void multi_converter_mode_select_draw_selected_unit(
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uint8_t x,
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uint8_t y,
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MultiConverterUnitType unit_type,
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Canvas* const canvas) {
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canvas_draw_box(
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canvas,
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x - 2,
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y - 10,
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canvas_string_width(canvas, multi_converter_available_units[unit_type].name) + 4,
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13);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_str(canvas, x, y, multi_converter_available_units[unit_type].name);
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canvas_set_color(canvas, ColorBlack);
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}
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void multi_converter_mode_select_draw(
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Canvas* const canvas,
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const MultiConverterState* multi_converter_state) {
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int y = 10;
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int x = 10;
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canvas_set_color(canvas, ColorBlack);
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// FROM
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, x, y, MULTI_CONVERTER_INFO_STRING_FROM);
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canvas_set_font(canvas, FontSecondary);
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// offset -1
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y += 12;
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canvas_draw_str(
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canvas,
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x,
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y,
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multi_converter_available_units[multi_converter_get_unit_type_offset(
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(multi_converter_state->select).selected_unit_type_orig,
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-1)]
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.name);
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// current selected element
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y += 12;
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multi_converter_mode_select_draw_selected_unit(
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x, y, (multi_converter_state->select).selected_unit_type_orig, canvas);
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if((multi_converter_state->select).select_orig) canvas_draw_str(canvas, x - 6, y, ">");
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// offset +1
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y += 12;
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canvas_draw_str(
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canvas,
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x,
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y,
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multi_converter_available_units[multi_converter_get_unit_type_offset(
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(multi_converter_state->select).selected_unit_type_orig,
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1)]
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.name);
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// TO
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y = 10;
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x = 70;
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, x, y, MULTI_CONVERTER_INFO_STRING_TO);
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canvas_set_font(canvas, FontSecondary);
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// offset -1: go back from current selected destination and find the first one valid (even if it's itself)
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y += 12;
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multi_converter_mode_select_draw_destination_offset(x, y, -1, canvas, multi_converter_state);
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// current selected element
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y += 12;
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multi_converter_mode_select_draw_selected_unit(
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x, y, (multi_converter_state->select).selected_unit_type_dest, canvas);
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if(!(multi_converter_state->select).select_orig) canvas_draw_str(canvas, x - 6, y, ">");
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// offset +1: same but on the opposite direction
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y += 12;
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multi_converter_mode_select_draw_destination_offset(x, y, 1, canvas, multi_converter_state);
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// OK / CANCEL
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_box(
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canvas, 0, 64 - 12, canvas_string_width(canvas, MULTI_CONVERTER_INFO_STRING_OK) + 4, 12);
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canvas_draw_box(
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canvas,
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128 - 4 - canvas_string_width(canvas, MULTI_CONVERTER_INFO_STRING_BACK),
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64 - 12,
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canvas_string_width(canvas, "BACK: Cancel") + 4,
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12);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_str(canvas, 2, 64 - 3, MULTI_CONVERTER_INFO_STRING_OK);
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canvas_draw_str(
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canvas,
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128 - 2 - canvas_string_width(canvas, MULTI_CONVERTER_INFO_STRING_BACK),
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64 - 3,
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MULTI_CONVERTER_INFO_STRING_BACK);
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}
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void multi_converter_mode_select_reset(MultiConverterState* const multi_converter_state) {
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// initial pre-selected values are equal to the current selected values
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(multi_converter_state->select).selected_unit_type_orig =
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multi_converter_state->unit_type_orig;
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(multi_converter_state->select).selected_unit_type_dest =
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multi_converter_state->unit_type_dest;
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(multi_converter_state->select).select_orig = 1;
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}
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MultiConverterModeTrigger multi_converter_mode_select_exit(
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uint8_t save_changes,
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MultiConverterState* const multi_converter_state) {
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if(save_changes) {
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multi_converter_state->unit_type_dest =
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(multi_converter_state->select).selected_unit_type_dest;
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if(multi_converter_state->unit_type_orig ==
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(multi_converter_state->select).selected_unit_type_orig) {
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// if the ORIGIN unit didn't changed, just trigger the convert
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return Convert;
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} else {
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multi_converter_state->unit_type_orig =
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(multi_converter_state->select).selected_unit_type_orig;
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multi_converter_state->unit_type_dest =
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(multi_converter_state->select).selected_unit_type_dest;
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return Reset;
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}
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}
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return None;
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}
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void multi_converter_mode_select_switch(MultiConverterState* const multi_converter_state) {
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(multi_converter_state->select).select_orig ^= 1;
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}
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void multi_converter_mode_select_change_unit(
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int8_t direction,
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MultiConverterState* const multi_converter_state) {
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MultiConverterUnitType d;
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if((multi_converter_state->select).select_orig) {
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(multi_converter_state->select).selected_unit_type_orig =
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multi_converter_get_unit_type_offset(
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(multi_converter_state->select).selected_unit_type_orig, direction);
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d = (multi_converter_state->select).selected_unit_type_dest;
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} else {
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d = ((multi_converter_state->select).selected_unit_type_dest + direction) %
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MULTI_CONVERTER_AVAILABLE_UNITS;
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}
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// check each unit with the ORIGIN allowed_function() to make sure we're selecting a valid DESTINATION
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// (when changing the ORIGIN unit the DIRECTION in which we'll switch the DESTINATION will be the SAME);
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// also notice that ORIGIN must be DIFFERENT than DESTINATION
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int i = 0;
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while(i < MULTI_CONVERTER_AVAILABLE_UNITS) {
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if(multi_converter_available_units[(multi_converter_state->select).selected_unit_type_orig]
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.allowed_function(d) &&
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(multi_converter_state->select).selected_unit_type_orig != d) {
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(multi_converter_state->select).selected_unit_type_dest = d;
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break;
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}
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d = multi_converter_get_unit_type_offset(d, direction);
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i++;
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}
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}
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