unleashed-firmware/applications/main/u2f/scenes/u2f_scene_error.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system ()
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

61 lines
1.9 KiB
C

#include "../u2f_app_i.h"
static void u2f_scene_error_event_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
U2fApp* app = context;
if((result == GuiButtonTypeLeft) && (type == InputTypeShort)) {
view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventErrorBack);
}
}
void u2f_scene_error_on_enter(void* context) {
U2fApp* app = context;
if(app->error == U2fAppErrorNoFiles) {
widget_add_icon_element(app->widget, 0, 0, &I_SDQuestion_35x43);
widget_add_string_multiline_element(
app->widget,
81,
4,
AlignCenter,
AlignTop,
FontSecondary,
"No SD card or\napp data found.\nThis app will not\nwork without\nrequired files.");
widget_add_button_element(
app->widget, GuiButtonTypeLeft, "Back", u2f_scene_error_event_callback, app);
} else if(app->error == U2fAppErrorCloseRpc) {
widget_add_icon_element(app->widget, 78, 0, &I_ActiveConnection_50x64);
widget_add_string_multiline_element(
app->widget, 3, 2, AlignLeft, AlignTop, FontPrimary, "Connection\nis active!");
widget_add_string_multiline_element(
app->widget,
3,
30,
AlignLeft,
AlignTop,
FontSecondary,
"Disconnect from\nPC or phone to\nuse this function.");
}
view_dispatcher_switch_to_view(app->view_dispatcher, U2fAppViewError);
}
bool u2f_scene_error_on_event(void* context, SceneManagerEvent event) {
U2fApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == U2fCustomEventErrorBack) {
view_dispatcher_stop(app->view_dispatcher);
consumed = true;
}
}
return consumed;
}
void u2f_scene_error_on_exit(void* context) {
U2fApp* app = context;
widget_reset(app->widget);
}