mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-25 04:03:07 +00:00
615a147973
Co-authored-by: あく <alleteam@gmail.com>
61 lines
2.3 KiB
C
61 lines
2.3 KiB
C
#include "../ibutton_i.h"
|
|
|
|
static void ibutton_scene_add_type_byte_input_callback(void* context) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
|
|
}
|
|
|
|
static void ibutton_scene_add_type_byte_changed_callback(void* context) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditChanged);
|
|
}
|
|
|
|
void ibutton_scene_add_value_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
byte_input_set_header_text(ibutton->byte_input, "Enter the key");
|
|
|
|
iButtonEditableData editable_data;
|
|
ibutton_protocols_get_editable_data(ibutton->protocols, ibutton->key, &editable_data);
|
|
|
|
byte_input_set_result_callback(
|
|
ibutton->byte_input,
|
|
ibutton_scene_add_type_byte_input_callback,
|
|
ibutton_scene_add_type_byte_changed_callback,
|
|
context,
|
|
editable_data.ptr,
|
|
editable_data.size);
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
|
|
}
|
|
|
|
bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
SceneManager* scene_manager = ibutton->scene_manager;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == iButtonCustomEventByteEditResult) {
|
|
scene_manager_next_scene(scene_manager, iButtonSceneSaveName);
|
|
} else if(event.event == iButtonCustomEventByteEditChanged) {
|
|
ibutton_protocols_apply_edits(ibutton->protocols, ibutton->key);
|
|
}
|
|
} else if(event.type == SceneManagerEventTypeBack) {
|
|
// User cancelled editing, reload the key from storage
|
|
if(scene_manager_has_previous_scene(scene_manager, iButtonSceneSavedKeyMenu)) {
|
|
if(!ibutton_load_key(ibutton, true)) {
|
|
consumed = scene_manager_search_and_switch_to_previous_scene(
|
|
scene_manager, iButtonSceneStart);
|
|
}
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_add_value_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
|
|
byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
|
|
byte_input_set_header_text(ibutton->byte_input, NULL);
|
|
}
|