unleashed-firmware/applications/picopass/scenes/picopass_scene_start.c
Eric Betts 8af2198684
Iclass UI (#1366)
* Move structs to header
* roll mbedtls into loclass
* Picopass with scene for reading card
* Picopass: fix memory leak
* Lib: return mbedtls back
* Picopass: rename symbols to match naming guide

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-07-06 00:28:27 +09:00

45 lines
1.4 KiB
C

#include "../picopass_i.h"
enum SubmenuIndex {
SubmenuIndexRead,
SubmenuIndexRunScript,
SubmenuIndexSaved,
SubmenuIndexAddManualy,
SubmenuIndexDebug,
};
void picopass_scene_start_submenu_callback(void* context, uint32_t index) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
}
void picopass_scene_start_on_enter(void* context) {
Picopass* picopass = context;
Submenu* submenu = picopass->submenu;
submenu_add_item(
submenu, "Read Card", SubmenuIndexRead, picopass_scene_start_submenu_callback, picopass);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneStart));
picopass_device_clear(picopass->dev);
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
}
bool picopass_scene_start_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexRead) {
scene_manager_next_scene(picopass->scene_manager, PicopassSceneReadCard);
consumed = true;
}
scene_manager_set_scene_state(picopass->scene_manager, PicopassSceneStart, event.event);
}
return consumed;
}
void picopass_scene_start_on_exit(void* context) {
Picopass* picopass = context;
submenu_reset(picopass->submenu);
}