mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 13:03:13 +00:00
64bd2f9c84
* Update saved_info and read_success scenes * Update EM4100 rendering * Update HIDExt rendering * Update Gallagher rendering * Update HidProx rendering * Update IOProx rendering * Update H10301 rendering * Update PAC/Stanley rendering * Add strcasecmp() to API, better manufacturer/name handling * Update Viking rendering * Update FDX-A rendering * Update Pyramid rendering * Update Indala26 rendering * Update Idteck rendering * Update Keri rendering * Update Nexwatch rendering * Update Jablotron rendering * Update Paradox rendering * Truncate long Hex string on scene_read_suceess * Fix formatting * Update AWID rendering * Update FDX-B rendering * Tweak string formatting in various screens * More read_success view tweaks * Fix formatting * Fix Pyramid brief rendering * Reset saved key menu when going back * Reset other menus on back where applicable * Update confirmation scenes * Update emulation scene * Update delete scene * Update raw read info screen * Update raw read scene, fix crash * Update raw read success scene * Update write scene * Always return to SceneSelectKey after saving * Update SceneWriteSuccess and SceneDeleteSuccess * Replace closing parens with dots * FL-3798: Fix special formatting in text_box * Simplify SceneReadSuccess * Fix crash when having a trailing newline in text_box * Bump API symbols version * Make PVS happy * Format sources Co-authored-by: あく <alleteam@gmail.com>
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
#include "../lfrfid_i.h"
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void lfrfid_scene_retry_confirm_on_enter(void* context) {
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LfRfid* app = context;
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Widget* widget = app->widget;
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widget_add_button_element(widget, GuiButtonTypeLeft, "Retry", lfrfid_widget_callback, app);
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widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
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widget_add_string_element(widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Retry Reading?");
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widget_add_string_element(
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widget, 64, 13, AlignCenter, AlignTop, FontSecondary, "All unsaved data will be lost");
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
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}
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bool lfrfid_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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SceneManager* scene_manager = app->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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consumed = true; // Ignore Back button presses
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == GuiButtonTypeLeft) {
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scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneRead);
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} else if(event.event == GuiButtonTypeRight) {
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scene_manager_previous_scene(scene_manager);
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}
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}
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return consumed;
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}
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void lfrfid_scene_retry_confirm_on_exit(void* context) {
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LfRfid* app = context;
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widget_reset(app->widget);
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}
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