unleashed-firmware/applications/plugins/game15/sandbox.h

24 lines
476 B
C

#pragma once
#include <input/input.h>
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} GameEvent;
typedef void (*SandboxRenderCallback)(Canvas* canvas);
typedef void (*SandboxEventHandler)(GameEvent event);
void sandbox_init(
uint8_t fps,
SandboxRenderCallback render_callback,
SandboxEventHandler event_handler);
void sandbox_loop();
void sandbox_loop_exit();
void sandbox_free();