unleashed-firmware/applications/settings/power_settings_app/power_settings_app.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

86 lines
3.2 KiB
C

#include "power_settings_app.h"
static bool power_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool power_settings_back_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void power_settings_tick_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene) {
PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp));
// Records
app->gui = furi_record_open(RECORD_GUI);
app->power = furi_record_open(RECORD_POWER);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, power_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, power_settings_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, power_settings_tick_event_callback, 2000);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Views
app->batery_info = battery_info_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
PowerSettingsAppViewBatteryInfo,
battery_info_get_view(app->batery_info));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
// Set first scene
scene_manager_next_scene(app->scene_manager, first_scene);
return app;
}
void power_settings_app_free(PowerSettingsApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
battery_info_free(app->batery_info);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
dialog_ex_free(app->dialog);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close(RECORD_POWER);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t power_settings_app(void* p) {
uint32_t first_scene = PowerSettingsAppSceneStart;
if(p && strlen(p) && !strcmp(p, "off")) {
first_scene = PowerSettingsAppScenePowerOff;
}
PowerSettingsApp* app = power_settings_app_alloc(first_scene);
view_dispatcher_run(app->view_dispatcher);
power_settings_app_free(app);
return 0;
}