unleashed-firmware/applications/gui/view.c
あく 2d09b8e318
[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
2021-02-10 12:06:29 +03:00

165 lines
4.3 KiB
C

#include "view_i.h"
View* view_alloc() {
View* view = furi_alloc(sizeof(View));
return view;
}
void view_free(View* view) {
furi_assert(view);
view_free_model(view);
free(view);
}
void view_set_dispatcher(View* view, ViewDispatcher* view_dispatcher) {
furi_assert(view);
furi_assert(view_dispatcher);
furi_assert(view->dispatcher == NULL);
view->dispatcher = view_dispatcher;
}
void view_set_draw_callback(View* view, ViewDrawCallback callback) {
furi_assert(view);
furi_assert(view->draw_callback == NULL);
view->draw_callback = callback;
}
void view_set_input_callback(View* view, ViewInputCallback callback) {
furi_assert(view);
furi_assert(view->input_callback == NULL);
view->input_callback = callback;
}
void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
furi_assert(view);
view->previous_callback = callback;
}
void view_set_next_callback(View* view, ViewNavigationCallback callback) {
furi_assert(view);
view->next_callback = callback;
}
void view_set_enter_callback(View* view, ViewCallback callback) {
furi_assert(view);
view->enter_callback = callback;
}
void view_set_exit_callback(View* view, ViewCallback callback) {
furi_assert(view);
view->exit_callback = callback;
}
void view_set_context(View* view, void* context) {
furi_assert(view);
furi_assert(context);
view->context = context;
}
void view_allocate_model(View* view, ViewModelType type, size_t size) {
furi_assert(view);
furi_assert(size > 0);
furi_assert(view->model_type == ViewModelTypeNone);
furi_assert(view->model == NULL);
view->model_type = type;
if(view->model_type == ViewModelTypeLockFree) {
view->model = furi_alloc(size);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = furi_alloc(sizeof(ViewModelLocking));
model->mutex = osMutexNew(NULL);
furi_check(model->mutex);
model->data = furi_alloc(size);
view->model = model;
} else {
furi_assert(false);
}
}
void view_free_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeNone) {
return;
} else if(view->model_type == ViewModelTypeLockFree) {
free(view->model);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = view->model;
furi_check(osMutexDelete(model->mutex) == osOK);
free(model->data);
free(model);
view->model = NULL;
} else {
furi_assert(false);
}
}
void* view_get_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(osMutexAcquire(model->mutex, osWaitForever) == osOK);
return model->data;
}
return view->model;
}
void view_commit_model(View* view, bool update) {
furi_assert(view);
view_unlock_model(view);
if(update && view->dispatcher) {
view_dispatcher_update(view->dispatcher, view);
}
}
void view_unlock_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(osMutexRelease(model->mutex) == osOK);
}
}
void view_draw(View* view, Canvas* canvas) {
furi_assert(view);
if(view->draw_callback) {
void* data = view_get_model(view);
view->draw_callback(canvas, data);
view_unlock_model(view);
}
}
bool view_input(View* view, InputEvent* event) {
furi_assert(view);
if(view->input_callback) {
return view->input_callback(event, view->context);
} else {
return false;
}
}
uint32_t view_previous(View* view) {
furi_assert(view);
if(view->previous_callback) {
return view->previous_callback(view->context);
} else {
return VIEW_IGNORE;
}
}
uint32_t view_next(View* view) {
furi_assert(view);
if(view->next_callback) {
return view->next_callback(view->context);
} else {
return VIEW_IGNORE;
}
}
void view_enter(View* view) {
furi_assert(view);
if(view->enter_callback) view->enter_callback(view->context);
}
void view_exit(View* view) {
furi_assert(view);
if(view->exit_callback) view->exit_callback(view->context);
}