mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
022fccf0d7
* Introduce ConcurrentRunner, load universal and regular remotes concurrently * Perform all lengthy operations in a ConcurrentRunner * Fix python formatting * Clean up code * Add usage warning * Remove ConcurrentRunner, use a plain FuriThread instead * Load remotes asynchronously in RPC mode as well * Reorder code for clarity * Clean up, use thread return code to report errors * Improve wording * Fix logical error
77 lines
2.9 KiB
C
77 lines
2.9 KiB
C
#include "../infrared_app_i.h"
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static int32_t infrared_scene_edit_move_task_callback(void* context) {
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InfraredApp* infrared = context;
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const bool success = infrared_remote_move_signal(
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infrared->remote,
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infrared->app_state.prev_button_index,
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infrared->app_state.current_button_index);
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher, InfraredCustomEventTypeTaskFinished);
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return success;
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}
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static void infrared_scene_edit_move_button_callback(
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uint32_t index_old,
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uint32_t index_new,
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void* context) {
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InfraredApp* infrared = context;
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furi_assert(infrared);
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infrared->app_state.prev_button_index = index_old;
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infrared->app_state.current_button_index = index_new;
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher, InfraredCustomEventTypeButtonSelected);
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}
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void infrared_scene_edit_move_on_enter(void* context) {
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InfraredApp* infrared = context;
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InfraredRemote* remote = infrared->remote;
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for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
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infrared_move_view_add_item(
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infrared->move_view, infrared_remote_get_signal_name(remote, i));
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}
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infrared_move_view_set_callback(
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infrared->move_view, infrared_scene_edit_move_button_callback, infrared);
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view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationHorizontal);
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view_stack_add_view(infrared->view_stack, infrared_move_view_get_view(infrared->move_view));
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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}
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bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeButtonSelected) {
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// Move the button in a separate thread
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infrared_blocking_task_start(infrared, infrared_scene_edit_move_task_callback);
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} else if(event.event == InfraredCustomEventTypeTaskFinished) {
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const bool task_success = infrared_blocking_task_finalize(infrared);
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if(!task_success) {
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const char* signal_name = infrared_remote_get_signal_name(
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infrared->remote, infrared->app_state.current_button_index);
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infrared_show_error_message(infrared, "Failed to move\n\"%s\"", signal_name);
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scene_manager_search_and_switch_to_previous_scene(
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infrared->scene_manager, InfraredSceneRemoteList);
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}
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}
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consumed = true;
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}
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return consumed;
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}
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void infrared_scene_edit_move_on_exit(void* context) {
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InfraredApp* infrared = context;
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view_stack_remove_view(infrared->view_stack, infrared_move_view_get_view(infrared->move_view));
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infrared_move_view_reset(infrared->move_view);
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}
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