unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_save_name.c
Georgii Surkov f11df49468
[FL-2828] Dolphin score update take 2 (#1929)
* Move DolphinDeedNfcRead
* Move DolphinDeedNfcReadSuccess
* Move DolphinDeedNfcSave
* Move DolphinDeedNfcDetectReader
* Move DolphinDeedNfcEmulate
* Count DolphinDeedNfcEmulate when launched from file browser
* Implement most of the score accounting for NFC
* Fully update Nfc icounter handling
* Move DolphinDeedSubGhzFrequencyAnalyzer
* Update the rest of icounter in SubGHz
* Adjust SubGHz icounter handling
* Adjust LFRFID icounter handling
* Adjust Infrared icounter handling
* Don't count renaming RFID tags as saving
* Don't count renaming SubGHz signals as saving
* Don't count renaming NFC tags as saving
* Adjust iButton icounter handling
* Minor code refactoring
* Correct formatting
* Account for emulating iButton keys from file manager/rpc

Co-authored-by: あく <alleteam@gmail.com>
2022-10-28 16:18:41 +09:00

91 lines
3.4 KiB
C

#include "../ibutton_i.h"
#include <lib/toolbox/random_name.h>
#include <toolbox/path.h>
#include <dolphin/dolphin.h>
static void ibutton_scene_save_name_text_input_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
}
void ibutton_scene_save_name_on_enter(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
const bool key_name_is_empty = furi_string_empty(key_name);
if(key_name_is_empty) {
set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
} else {
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
}
text_input_set_header_text(text_input, "Name the key");
text_input_set_result_callback(
text_input,
ibutton_scene_save_name_text_input_callback,
ibutton,
ibutton->text_store,
IBUTTON_KEY_NAME_SIZE,
key_name_is_empty);
FuriString* folder_path;
folder_path = furi_string_alloc();
path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
furi_string_free(key_name);
furi_string_free(folder_path);
}
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventTextEditResult) {
if(ibutton_save_key(ibutton, ibutton->text_store)) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
if(scene_manager_has_previous_scene(
ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
// Nothing, do not count editing as saving
} else if(scene_manager_has_previous_scene(
ibutton->scene_manager, iButtonSceneAddType)) {
DOLPHIN_DEED(DolphinDeedIbuttonAdd);
} else {
DOLPHIN_DEED(DolphinDeedIbuttonSave);
}
} else {
const uint32_t possible_scenes[] = {
iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
scene_manager_search_and_switch_to_previous_scene_one_of(
ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
}
}
}
return consumed;
}
void ibutton_scene_save_name_on_exit(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
void* validator_context = text_input_get_validator_callback_context(text_input);
text_input_set_validator(text_input, NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
text_input_reset(text_input);
}