unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_add_value.c
Georgii Surkov f11df49468
[FL-2828] Dolphin score update take 2 (#1929)
* Move DolphinDeedNfcRead
* Move DolphinDeedNfcReadSuccess
* Move DolphinDeedNfcSave
* Move DolphinDeedNfcDetectReader
* Move DolphinDeedNfcEmulate
* Count DolphinDeedNfcEmulate when launched from file browser
* Implement most of the score accounting for NFC
* Fully update Nfc icounter handling
* Move DolphinDeedSubGhzFrequencyAnalyzer
* Update the rest of icounter in SubGHz
* Adjust SubGHz icounter handling
* Adjust LFRFID icounter handling
* Adjust Infrared icounter handling
* Don't count renaming RFID tags as saving
* Don't count renaming SubGHz signals as saving
* Don't count renaming NFC tags as saving
* Adjust iButton icounter handling
* Minor code refactoring
* Correct formatting
* Account for emulating iButton keys from file manager/rpc

Co-authored-by: あく <alleteam@gmail.com>
2022-10-28 16:18:41 +09:00

54 lines
1.9 KiB
C

#include "../ibutton_i.h"
void ibutton_scene_add_type_byte_input_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
}
void ibutton_scene_add_value_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
byte_input_set_result_callback(
ibutton->byte_input,
ibutton_scene_add_type_byte_input_callback,
NULL,
ibutton,
new_key_data,
ibutton_key_get_data_size(key));
byte_input_set_header_text(ibutton->byte_input, "Enter the key");
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
}
bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
uint8_t* new_key_data =
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventByteEditResult) {
ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
}
}
return consumed;
}
void ibutton_scene_add_value_on_exit(void* context) {
iButton* ibutton = context;
uint8_t* new_key_data =
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(ibutton->byte_input, NULL);
free(new_key_data);
}