mirror of
https://github.com/DarkFlippers/unleashed-firmware
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49dcf81743
* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h * Deliver event data via a callback * Bundle event data together with event type * Change DataExchange behaviour * Adapt RPC debug app to new API * Remove rogue output * Add Doxygen comments to rpc_app.h * Simplify rpc_app.c code * Remove superflous parameter * Do not allocate protobuf messages on the stack * Fix GetError response * Support for button indices * Comment out shallow submodules * Fix F18 api * Fix logical error and add more debug output * fbt: testing unshallow for protobuf * github: lint&checks: unshallow prior to checks * Fix a TODO * github: do not unshallow the unshallowed * fbt: assets: only attempt to unshallow if cannot describe * Do not use the name when loading a signal by index (duh) * Simplify loading infrared signals by name * Sync with protobuf release * Infrared: use compact furi_crash macros Co-authored-by: hedger <hedger@nanode.su> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
116 lines
5 KiB
C
116 lines
5 KiB
C
#include "../infrared_app_i.h"
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#include <gui/canvas.h>
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#define TAG "InfraredApp"
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typedef enum {
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InfraredRpcStateIdle,
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InfraredRpcStateLoaded,
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InfraredRpcStateSending,
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} InfraredRpcState;
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void infrared_scene_rpc_on_enter(void* context) {
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InfraredApp* infrared = context;
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Popup* popup = infrared->popup;
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popup_set_header(popup, "Infrared", 89, 42, AlignCenter, AlignBottom);
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popup_set_text(popup, "RPC mode", 89, 44, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 12, &I_RFIDDolphinSend_97x61);
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popup_set_context(popup, context);
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popup_set_callback(popup, infrared_popup_closed_callback);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
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scene_manager_set_scene_state(infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateIdle);
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notification_message(infrared->notifications, &sequence_display_backlight_on);
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}
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bool infrared_scene_rpc_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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InfraredRpcState state =
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scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneRpc);
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if(event.event == InfraredCustomEventTypeBackPressed) {
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view_dispatcher_stop(infrared->view_dispatcher);
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} else if(event.event == InfraredCustomEventTypePopupClosed) {
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view_dispatcher_stop(infrared->view_dispatcher);
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} else if(event.event == InfraredCustomEventTypeRpcLoadFile) {
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bool result = false;
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if(state == InfraredRpcStateIdle) {
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result = infrared_remote_load(
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infrared->remote, furi_string_get_cstr(infrared->file_path));
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if(result) {
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scene_manager_set_scene_state(
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infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateLoaded);
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}
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}
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const char* remote_name = infrared_remote_get_name(infrared->remote);
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infrared_text_store_set(infrared, 0, "loaded\n%s", remote_name);
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popup_set_text(
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infrared->popup, infrared->text_store[0], 89, 44, AlignCenter, AlignTop);
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rpc_system_app_confirm(infrared->rpc_ctx, result);
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} else if(
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event.event == InfraredCustomEventTypeRpcButtonPressName ||
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event.event == InfraredCustomEventTypeRpcButtonPressIndex) {
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bool result = false;
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if(state == InfraredRpcStateLoaded) {
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if(event.event == InfraredCustomEventTypeRpcButtonPressName) {
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const char* button_name = furi_string_get_cstr(infrared->button_name);
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size_t index;
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const bool index_found =
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infrared_remote_get_signal_index(infrared->remote, button_name, &index);
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infrared->app_state.current_button_index =
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index_found ? (signed)index : InfraredButtonIndexNone;
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FURI_LOG_D(TAG, "Sending signal with name \"%s\"", button_name);
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} else {
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FURI_LOG_D(
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TAG,
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"Sending signal with index \"%ld\"",
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infrared->app_state.current_button_index);
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}
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if(infrared->app_state.current_button_index != InfraredButtonIndexNone) {
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infrared_tx_start_button_index(
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infrared, infrared->app_state.current_button_index);
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scene_manager_set_scene_state(
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infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateSending);
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result = true;
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}
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}
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rpc_system_app_confirm(infrared->rpc_ctx, result);
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} else if(event.event == InfraredCustomEventTypeRpcButtonRelease) {
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bool result = false;
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if(state == InfraredRpcStateSending) {
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infrared_tx_stop(infrared);
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result = true;
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scene_manager_set_scene_state(
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infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateLoaded);
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}
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rpc_system_app_confirm(infrared->rpc_ctx, result);
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} else if(event.event == InfraredCustomEventTypeRpcExit) {
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scene_manager_stop(infrared->scene_manager);
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view_dispatcher_stop(infrared->view_dispatcher);
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rpc_system_app_confirm(infrared->rpc_ctx, true);
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} else if(event.event == InfraredCustomEventTypeRpcSessionClose) {
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scene_manager_stop(infrared->scene_manager);
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view_dispatcher_stop(infrared->view_dispatcher);
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}
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}
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return consumed;
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}
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void infrared_scene_rpc_on_exit(void* context) {
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InfraredApp* infrared = context;
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if(scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneRpc) ==
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InfraredRpcStateSending) {
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infrared_tx_stop(infrared);
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}
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popup_reset(infrared->popup);
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}
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