mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-25 14:00:20 +00:00
0789cbdefa
* scripts: assets: checking limits on image size * ufbt: added "cdb" target for regenerating; also generating cdb on "vscode_dist" * fbt: now also creating cdb for vscode_dist Co-authored-by: あく <alleteam@gmail.com>
300 lines
11 KiB
Python
Executable file
300 lines
11 KiB
Python
Executable file
#!/usr/bin/env python3
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import os
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import shutil
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from flipper.app import App
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from flipper.assets.icon import file2image
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ICONS_SUPPORTED_FORMATS = ["png"]
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ICONS_TEMPLATE_H_HEADER = """#pragma once
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#include <gui/icon.h>
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"""
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ICONS_TEMPLATE_H_ICON_NAME = "extern const Icon {name};\n"
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ICONS_TEMPLATE_C_HEADER = """#include "{assets_filename}.h"
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#include <gui/icon_i.h>
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"""
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ICONS_TEMPLATE_C_FRAME = "const uint8_t {name}[] = {data};\n"
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ICONS_TEMPLATE_C_DATA = "const uint8_t* const {name}[] = {data};\n"
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ICONS_TEMPLATE_C_ICONS = "const Icon {name} = {{.width={width},.height={height},.frame_count={frame_count},.frame_rate={frame_rate},.frames=_{name}}};\n"
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MAX_IMAGE_WIDTH = 128
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MAX_IMAGE_HEIGHT = 64
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class Main(App):
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def init(self):
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# command args
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self.subparsers = self.parser.add_subparsers(help="sub-command help")
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self.parser_icons = self.subparsers.add_parser(
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"icons", help="Process icons and build icon registry"
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)
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self.parser_icons.add_argument("input_directory", help="Source directory")
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self.parser_icons.add_argument("output_directory", help="Output directory")
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self.parser_icons.add_argument(
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"--filename",
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help="Base filename for file with icon data",
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required=False,
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default="assets_icons",
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)
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self.parser_icons.set_defaults(func=self.icons)
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self.parser_manifest = self.subparsers.add_parser(
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"manifest", help="Create directory Manifest"
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)
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self.parser_manifest.add_argument("local_path", help="local_path")
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self.parser_manifest.add_argument(
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"--timestamp",
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help="timestamp value to embed",
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default=0,
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type=int,
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required=False,
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)
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self.parser_manifest.set_defaults(func=self.manifest)
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self.parser_copro = self.subparsers.add_parser(
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"copro", help="Gather copro binaries for packaging"
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)
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self.parser_copro.add_argument("cube_dir", help="Path to Cube folder")
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self.parser_copro.add_argument("output_dir", help="Path to output folder")
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self.parser_copro.add_argument(
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"--cube_ver", dest="cube_ver", help="Cube version", required=True
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)
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self.parser_copro.add_argument(
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"--stack_type", dest="stack_type", help="Stack type", required=True
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)
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self.parser_copro.add_argument(
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"--stack_file",
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dest="stack_file",
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help="Stack file name in copro folder",
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required=True,
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)
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self.parser_copro.add_argument(
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"--stack_addr",
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dest="stack_addr",
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help="Stack flash address, as per release_notes",
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type=lambda x: int(x, 16),
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default=0,
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required=False,
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)
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self.parser_copro.set_defaults(func=self.copro)
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self.parser_dolphin = self.subparsers.add_parser(
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"dolphin", help="Assemble dolphin resources"
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)
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self.parser_dolphin.add_argument(
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"-s",
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"--symbol-name",
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help="Symbol and file name in dolphin output directory",
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default=None,
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)
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self.parser_dolphin.add_argument(
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"input_directory", help="Dolphin source directory"
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)
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self.parser_dolphin.add_argument(
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"output_directory", help="Dolphin output directory"
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)
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self.parser_dolphin.set_defaults(func=self.dolphin)
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def _icon2header(self, file):
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image = file2image(file)
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if image.width > MAX_IMAGE_WIDTH or image.height > MAX_IMAGE_HEIGHT:
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raise Exception(
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f"Image {file} is too big ({image.width}x{image.height} vs. {MAX_IMAGE_WIDTH}x{MAX_IMAGE_HEIGHT})"
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)
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return image.width, image.height, image.data_as_carray()
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def _iconIsSupported(self, filename):
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extension = filename.lower().split(".")[-1]
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return extension in ICONS_SUPPORTED_FORMATS
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def icons(self):
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self.logger.debug("Converting icons")
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icons_c = open(
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os.path.join(self.args.output_directory, f"{self.args.filename}.c"),
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"w",
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newline="\n",
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)
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icons_c.write(
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ICONS_TEMPLATE_C_HEADER.format(assets_filename=self.args.filename)
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)
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icons = []
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# Traverse icons tree, append image data to source file
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for dirpath, dirnames, filenames in os.walk(self.args.input_directory):
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self.logger.debug(f"Processing directory {dirpath}")
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dirnames.sort()
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filenames.sort()
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if not filenames:
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continue
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if "frame_rate" in filenames:
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self.logger.debug("Folder contains animation")
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icon_name = "A_" + os.path.split(dirpath)[1].replace("-", "_")
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width = height = None
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frame_count = 0
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frame_rate = 0
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frame_names = []
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for filename in sorted(filenames):
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fullfilename = os.path.join(dirpath, filename)
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if filename == "frame_rate":
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frame_rate = int(open(fullfilename, "r").read().strip())
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continue
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elif not self._iconIsSupported(filename):
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continue
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self.logger.debug(f"Processing animation frame {filename}")
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temp_width, temp_height, data = self._icon2header(fullfilename)
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if width is None:
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width = temp_width
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if height is None:
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height = temp_height
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assert width == temp_width
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assert height == temp_height
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frame_name = f"_{icon_name}_{frame_count}"
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frame_names.append(frame_name)
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icons_c.write(
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ICONS_TEMPLATE_C_FRAME.format(name=frame_name, data=data)
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)
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frame_count += 1
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assert frame_rate > 0
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assert frame_count > 0
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icons_c.write(
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ICONS_TEMPLATE_C_DATA.format(
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name=f"_{icon_name}", data=f'{{{",".join(frame_names)}}}'
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)
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)
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icons_c.write("\n")
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icons.append((icon_name, width, height, frame_rate, frame_count))
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else:
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# process icons
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for filename in filenames:
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if not self._iconIsSupported(filename):
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continue
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self.logger.debug(f"Processing icon {filename}")
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icon_name = "I_" + "_".join(filename.split(".")[:-1]).replace(
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"-", "_"
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)
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fullfilename = os.path.join(dirpath, filename)
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width, height, data = self._icon2header(fullfilename)
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frame_name = f"_{icon_name}_0"
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icons_c.write(
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ICONS_TEMPLATE_C_FRAME.format(name=frame_name, data=data)
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)
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icons_c.write(
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ICONS_TEMPLATE_C_DATA.format(
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name=f"_{icon_name}", data=f"{{{frame_name}}}"
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)
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)
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icons_c.write("\n")
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icons.append((icon_name, width, height, 0, 1))
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# Create array of images:
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self.logger.debug("Finalizing source file")
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for name, width, height, frame_rate, frame_count in icons:
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icons_c.write(
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ICONS_TEMPLATE_C_ICONS.format(
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name=name,
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width=width,
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height=height,
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frame_rate=frame_rate,
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frame_count=frame_count,
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)
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)
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icons_c.write("\n")
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icons_c.close()
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# Create Public Header
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self.logger.debug("Creating header")
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icons_h = open(
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os.path.join(self.args.output_directory, f"{self.args.filename}.h"),
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"w",
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newline="\n",
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)
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icons_h.write(ICONS_TEMPLATE_H_HEADER)
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for name, width, height, frame_rate, frame_count in icons:
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icons_h.write(ICONS_TEMPLATE_H_ICON_NAME.format(name=name))
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icons_h.close()
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self.logger.debug("Done")
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return 0
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def manifest(self):
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from flipper.assets.manifest import Manifest
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directory_path = os.path.normpath(self.args.local_path)
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if not os.path.isdir(directory_path):
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self.logger.error(f'"{directory_path}" is not a directory')
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exit(255)
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manifest_file = os.path.join(directory_path, "Manifest")
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old_manifest = Manifest()
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if os.path.exists(manifest_file):
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self.logger.info("Manifest is present, loading to compare")
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old_manifest.load(manifest_file)
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self.logger.info(
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f'Creating temporary Manifest for directory "{directory_path}"'
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)
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new_manifest = Manifest(self.args.timestamp)
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new_manifest.create(directory_path)
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self.logger.info("Comparing new manifest with existing")
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only_in_old, changed, only_in_new = Manifest.compare(old_manifest, new_manifest)
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for record in only_in_old:
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self.logger.debug(f"Only in old: {record}")
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for record in changed:
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self.logger.info(f"Changed: {record}")
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for record in only_in_new:
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self.logger.debug(f"Only in new: {record}")
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if any((only_in_old, changed, only_in_new)):
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self.logger.info(
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f"Manifest updated ({len(only_in_new)} new, {len(only_in_old)} removed, {len(changed)} changed)"
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)
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new_manifest.save(manifest_file)
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else:
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self.logger.info("Manifest is up-to-date!")
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self.logger.info("Complete")
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return 0
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def copro(self):
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from flipper.assets.copro import Copro
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self.logger.info("Bundling coprocessor binaries")
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copro = Copro()
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try:
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self.logger.info("Loading CUBE info")
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copro.loadCubeInfo(self.args.cube_dir, self.args.cube_ver)
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self.logger.info("Bundling")
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copro.bundle(
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self.args.output_dir,
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self.args.stack_file,
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self.args.stack_type,
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self.args.stack_addr,
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)
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except Exception as e:
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self.logger.error(f"Failed to bundle: {e}")
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return 1
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self.logger.info("Complete")
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return 0
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def dolphin(self):
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from flipper.assets.dolphin import Dolphin
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self.logger.info("Processing Dolphin sources")
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dolphin = Dolphin()
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self.logger.info("Loading data")
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dolphin.load(self.args.input_directory)
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self.logger.info("Packing")
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dolphin.pack(self.args.output_directory, self.args.symbol_name)
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self.logger.info("Complete")
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return 0
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if __name__ == "__main__":
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Main()()
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