unleashed-firmware/applications/services/dialogs/dialogs_module_message.c
MX bf6c6c231f
[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-08-10 14:32:27 +03:00

165 lines
4.8 KiB
C

#include "dialogs.h"
#include "dialogs_message.h"
#include <gui/view_holder.h>
#include <toolbox/api_lock.h>
#include <gui/modules/dialog_ex.h>
typedef struct {
FuriApiLock lock;
DialogMessageButton result;
} DialogsAppMessageContext;
struct DialogMessage {
const char* header_text;
uint8_t header_text_x;
uint8_t header_text_y;
Align header_horizontal;
Align header_vertical;
const char* dialog_text;
uint8_t dialog_text_x;
uint8_t dialog_text_y;
Align dialog_text_horizontal;
Align dialog_text_vertical;
const Icon* icon;
uint8_t icon_x;
uint8_t icon_y;
const char* left_button_text;
const char* center_button_text;
const char* right_button_text;
};
static void dialogs_app_message_back_callback(void* context) {
furi_assert(context);
DialogsAppMessageContext* message_context = context;
message_context->result = DialogMessageButtonBack;
api_lock_unlock(message_context->lock);
}
static void dialogs_app_message_callback(DialogExResult result, void* context) {
furi_assert(context);
DialogsAppMessageContext* message_context = context;
switch(result) {
case DialogExResultLeft:
message_context->result = DialogMessageButtonLeft;
break;
case DialogExResultRight:
message_context->result = DialogMessageButtonRight;
break;
case DialogExResultCenter:
message_context->result = DialogMessageButtonCenter;
break;
default:
break;
}
api_lock_unlock(message_context->lock);
}
DialogMessageButton dialogs_app_process_module_message(const DialogsAppMessageDataDialog* data) {
DialogMessageButton ret = DialogMessageButtonBack;
Gui* gui = furi_record_open(RECORD_GUI);
const DialogMessage* message = data->message;
DialogsAppMessageContext* message_context = malloc(sizeof(DialogsAppMessageContext));
message_context->lock = api_lock_alloc_locked();
ViewHolder* view_holder = view_holder_alloc();
view_holder_attach_to_gui(view_holder, gui);
view_holder_set_back_callback(view_holder, dialogs_app_message_back_callback, message_context);
DialogEx* dialog_ex = dialog_ex_alloc();
dialog_ex_set_result_callback(dialog_ex, dialogs_app_message_callback);
dialog_ex_set_context(dialog_ex, message_context);
dialog_ex_set_header(
dialog_ex,
message->header_text,
message->header_text_x,
message->header_text_y,
message->header_horizontal,
message->header_vertical);
dialog_ex_set_text(
dialog_ex,
message->dialog_text,
message->dialog_text_x,
message->dialog_text_y,
message->dialog_text_horizontal,
message->dialog_text_vertical);
dialog_ex_set_icon(dialog_ex, message->icon_x, message->icon_y, message->icon);
dialog_ex_set_left_button_text(dialog_ex, message->left_button_text);
dialog_ex_set_center_button_text(dialog_ex, message->center_button_text);
dialog_ex_set_right_button_text(dialog_ex, message->right_button_text);
view_holder_set_view(view_holder, dialog_ex_get_view(dialog_ex));
api_lock_wait_unlock(message_context->lock);
ret = message_context->result;
view_holder_set_view(view_holder, NULL);
view_holder_free(view_holder);
dialog_ex_free(dialog_ex);
api_lock_free(message_context->lock);
free(message_context);
furi_record_close(RECORD_GUI);
return ret;
}
DialogMessage* dialog_message_alloc(void) {
DialogMessage* message = malloc(sizeof(DialogMessage));
return message;
}
void dialog_message_free(DialogMessage* message) {
furi_check(message);
free(message);
}
void dialog_message_set_text(
DialogMessage* message,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_check(message);
message->dialog_text = text;
message->dialog_text_x = x;
message->dialog_text_y = y;
message->dialog_text_horizontal = horizontal;
message->dialog_text_vertical = vertical;
}
void dialog_message_set_header(
DialogMessage* message,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_check(message);
message->header_text = text;
message->header_text_x = x;
message->header_text_y = y;
message->header_horizontal = horizontal;
message->header_vertical = vertical;
}
void dialog_message_set_icon(DialogMessage* message, const Icon* icon, uint8_t x, uint8_t y) {
furi_check(message);
message->icon = icon;
message->icon_x = x;
message->icon_y = y;
}
void dialog_message_set_buttons(
DialogMessage* message,
const char* left,
const char* center,
const char* right) {
furi_check(message);
message->left_button_text = left;
message->center_button_text = center;
message->right_button_text = right;
}