#include "../subbrute_i.h" #include "subbrute_scene.h" #include #define TAG "SubBruteSceneSaveFile" void subbrute_scene_save_name_on_enter(void* context) { SubBruteState* instance = (SubBruteState*)context; // Setup view TextInput* text_input = instance->text_input; set_random_name(instance->text_store, sizeof(instance->text_store)); text_input_set_header_text(text_input, "Name of file"); text_input_set_result_callback( text_input, subbrute_text_input_callback, instance, instance->text_store, SUBBRUTE_MAX_LEN_NAME, true); furi_string_reset(instance->file_path); furi_string_set_str(instance->file_path, SUBBRUTE_PATH); ValidatorIsFile* validator_is_file = validator_is_file_alloc_init( furi_string_get_cstr(instance->file_path), SUBBRUTE_FILE_EXT, ""); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); view_dispatcher_switch_to_view(instance->view_dispatcher, SubBruteViewTextInput); } bool subbrute_scene_save_name_on_event(void* context, SceneManagerEvent event) { SubBruteState* instance = (SubBruteState*)context; bool consumed = false; if(event.type == SceneManagerEventTypeBack) { scene_manager_previous_scene(instance->scene_manager); return true; } else if( event.type == SceneManagerEventTypeCustom && event.event == SubBruteCustomEventTypeTextEditDone) { #ifdef FURI_DEBUG FURI_LOG_D(TAG, "Saving: %s", instance->text_store); #endif bool success = false; if(strcmp(instance->text_store, "")) { furi_string_reset(instance->file_path); furi_string_cat_printf( instance->file_path, "%s/%s%s", SUBBRUTE_PATH, instance->text_store, SUBBRUTE_FILE_EXT); if(subbrute_device_save_file( instance->device, furi_string_get_cstr(instance->file_path))) { scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveSuccess); success = true; consumed = true; } } if(!success) { dialog_message_show_storage_error(instance->dialogs, "Error during saving!"); consumed = scene_manager_search_and_switch_to_previous_scene( instance->scene_manager, SubBruteSceneSetupAttack); } } return consumed; } void subbrute_scene_save_name_on_exit(void* context) { SubBruteState* instance = (SubBruteState*)context; // Clear view void* validator_context = text_input_get_validator_callback_context(instance->text_input); text_input_set_validator(instance->text_input, NULL, NULL); validator_is_file_free(validator_context); text_input_reset(instance->text_input); furi_string_reset(instance->file_path); }