#include "namechanger.h" #include #include #define TAG "NameChanger" bool NameChanger_Init() { Storage* storage = furi_record_open(RECORD_STORAGE); FuriString* str = furi_string_alloc(); FlipperFormat* file = flipper_format_file_alloc(storage); bool res = false; do { uint32_t version; if(!flipper_format_file_open_existing(file, NAMECHANGER_PATH)) break; if(!flipper_format_read_header(file, str, &version)) break; if(furi_string_cmp_str(str, NAMECHANGER_HEADER)) break; if(version != NAMECHANGER_VERSION) break; if(!flipper_format_read_string(file, "Name", str)) break; // Check for size size_t temp_string_size = furi_string_size(str); if(temp_string_size > (size_t)8) break; if(temp_string_size < (size_t)2) break; // Check for forbidden characters const char* name_ptr = furi_string_get_cstr(str); bool chars_check_failed = false; for(; *name_ptr; ++name_ptr) { const char c = *name_ptr; if((c < '0' || c > '9') && (c < 'A' || c > 'Z') && (c < 'a' || c > 'z')) { chars_check_failed = true; break; } } if(chars_check_failed) break; // If all checks was good we can set the name version_set_custom_name(NULL, strdup(furi_string_get_cstr(str))); furi_hal_version_set_name(version_get_custom_name(NULL)); res = true; } while(false); flipper_format_free(file); furi_record_close(RECORD_STORAGE); furi_string_free(str); return res; }