#include #include #include #include #include #include #include #include #include #include "assets.h" #define PLAYFIELD_WIDTH 16 #define PLAYFIELD_HEIGHT 7 #define TILE_WIDTH 8 #define TILE_HEIGHT 8 #define MINECOUNT 20 typedef enum { EventTypeTick, EventTypeKey, } EventType; typedef struct { EventType type; InputEvent input; } PluginEvent; typedef enum { TileType0, // this HAS to be in order, for hint assignment to be ez pz TileType1, TileType2, TileType3, TileType4, TileType5, TileType6, TileType7, TileType8, TileTypeUncleared, TileTypeFlag, TileTypeMine } TileType; typedef enum { FieldEmpty, FieldMine } Field; typedef struct { FuriMutex* mutex; DialogsApp* dialogs; NotificationApp* notifications; Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT]; TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT]; int cursor_x; int cursor_y; int mines_left; int fields_cleared; int flags_set; bool game_started; uint32_t game_started_tick; } Minesweeper; static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { furi_assert(event_queue); PluginEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(event_queue, &event, FuriWaitForever); } static void render_callback(Canvas* const canvas, void* ctx) { furi_assert(ctx); const Minesweeper* minesweeper_state = ctx; furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever); FuriString* mineStr; FuriString* timeStr; mineStr = furi_string_alloc(); timeStr = furi_string_alloc(); furi_string_printf(mineStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set); canvas_set_font(canvas, FontSecondary); canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, furi_string_get_cstr(mineStr)); int seconds = 0; int minutes = 0; if(minesweeper_state->game_started) { uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick; seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency(); minutes = (int)seconds / 60; seconds = seconds % 60; } furi_string_printf(timeStr, "%01d:%02d", minutes, seconds); canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr)); uint8_t* tile_to_draw; for(int y = 0; y < PLAYFIELD_HEIGHT; y++) { for(int x = 0; x < PLAYFIELD_WIDTH; x++) { if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) { canvas_invert_color(canvas); } switch(minesweeper_state->playfield[x][y]) { case TileType0: tile_to_draw = tile_0_bits; break; case TileType1: tile_to_draw = tile_1_bits; break; case TileType2: tile_to_draw = tile_2_bits; break; case TileType3: tile_to_draw = tile_3_bits; break; case TileType4: tile_to_draw = tile_4_bits; break; case TileType5: tile_to_draw = tile_5_bits; break; case TileType6: tile_to_draw = tile_6_bits; break; case TileType7: tile_to_draw = tile_7_bits; break; case TileType8: tile_to_draw = tile_8_bits; break; case TileTypeFlag: tile_to_draw = tile_flag_bits; break; case TileTypeUncleared: tile_to_draw = tile_uncleared_bits; break; case TileTypeMine: tile_to_draw = tile_mine_bits; break; default: // this should never happen tile_to_draw = tile_mine_bits; break; } canvas_draw_xbm( canvas, x * TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, TILE_HEIGHT, tile_to_draw); if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) { canvas_invert_color(canvas); } } } furi_string_free(mineStr); furi_string_free(timeStr); furi_mutex_release(minesweeper_state->mutex); } static void setup_playfield(Minesweeper* minesweeper_state) { int mines_left = MINECOUNT; for(int y = 0; y < PLAYFIELD_HEIGHT; y++) { for(int x = 0; x < PLAYFIELD_WIDTH; x++) { minesweeper_state->minefield[x][y] = FieldEmpty; minesweeper_state->playfield[x][y] = TileTypeUncleared; } } while(mines_left > 0) { int rand_x = rand() % PLAYFIELD_WIDTH; int rand_y = rand() % PLAYFIELD_HEIGHT; // make sure first guess isn't a mine if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty && (minesweeper_state->cursor_x != rand_x || minesweeper_state->cursor_y != rand_y)) { minesweeper_state->minefield[rand_x][rand_y] = FieldMine; mines_left--; } } minesweeper_state->mines_left = MINECOUNT; minesweeper_state->fields_cleared = 0; minesweeper_state->flags_set = 0; minesweeper_state->game_started_tick = furi_get_tick(); minesweeper_state->game_started = false; } static void place_flag(Minesweeper* minesweeper_state) { if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) { minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag; minesweeper_state->flags_set++; } else if( minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) { minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared; minesweeper_state->flags_set--; } } static bool game_lost(Minesweeper* minesweeper_state) { // returns true if the player wants to restart, otherwise false DialogMessage* message = dialog_message_alloc(); dialog_message_set_header(message, "Game Over", 64, 3, AlignCenter, AlignTop); dialog_message_set_text(message, "You hit a mine!", 64, 32, AlignCenter, AlignCenter); dialog_message_set_buttons(message, NULL, "Play again", NULL); // Set cursor to initial position minesweeper_state->cursor_x = 0; minesweeper_state->cursor_y = 0; notification_message(minesweeper_state->notifications, &sequence_single_vibro); DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message); dialog_message_free(message); return choice == DialogMessageButtonCenter; } static bool game_won(Minesweeper* minesweeper_state) { FuriString* tempStr; tempStr = furi_string_alloc(); int seconds = 0; int minutes = 0; uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick; seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency(); minutes = (int)seconds / 60; seconds = seconds % 60; DialogMessage* message = dialog_message_alloc(); const char* header_text = "Game won!"; furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds); dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop); dialog_message_set_text( message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter); dialog_message_set_buttons(message, NULL, "Play again", NULL); // Call dolphin deed when we win the game DOLPHIN_DEED(DolphinDeedPluginGameWin); DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message); dialog_message_free(message); furi_string_free(tempStr); return choice == DialogMessageButtonCenter; } // returns false if the move loses the game - otherwise true static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) { if(minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) { // we're on a flagged field, do nothing return true; } if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) { // player loses - draw mine minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine; return false; } if(minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) { // click on a cleared cell with a number // count the flags around int flags = 0; for(int y = cursor_y - 1; y <= cursor_y + 1; y++) { for(int x = cursor_x - 1; x <= cursor_x + 1; x++) { if(x == cursor_x && y == cursor_y) { // we're on the cell the user selected, so ignore. continue; } // make sure we don't go OOB if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { if(minesweeper_state->playfield[x][y] == TileTypeFlag) { flags++; } } } } int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯ if(flags == mines) { // auto uncover all non-flags around (to win faster ;) for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) { for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) { if(auto_x == cursor_x && auto_y == cursor_y) { continue; } if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { if(!play_move(minesweeper_state, auto_x, auto_y)) { // flags were wrong, we got a mine! return false; } } } } } // we're done without hitting a mine - so return return true; } } // calculate number of surrounding mines. int hint = 0; for(int y = cursor_y - 1; y <= cursor_y + 1; y++) { for(int x = cursor_x - 1; x <= cursor_x + 1; x++) { if(x == cursor_x && y == cursor_y) { // we're on the cell the user selected, so ignore. continue; } // make sure we don't go OOB if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { if(minesweeper_state->minefield[x][y] == FieldMine) { hint++; } } } } // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜 minesweeper_state->playfield[cursor_x][cursor_y] = hint; minesweeper_state->fields_cleared++; FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); if(hint == 0) { // the field is "empty" // auto open surrounding fields. for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) { for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) { if(auto_x == cursor_x && auto_y == cursor_y) { continue; } if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { play_move(minesweeper_state, auto_x, auto_y); } } } } } return true; } static void minesweeper_state_init(Minesweeper* const minesweeper_state) { minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0; minesweeper_state->game_started = false; for(int y = 0; y < PLAYFIELD_HEIGHT; y++) { for(int x = 0; x < PLAYFIELD_WIDTH; x++) { minesweeper_state->playfield[x][y] = TileTypeUncleared; } } } int32_t minesweeper_app(void* p) { UNUSED(p); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent)); Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper)); // setup minesweeper_state_init(minesweeper_state); minesweeper_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal); if(!minesweeper_state->mutex) { FURI_LOG_E("Minesweeper", "cannot create mutex\r\n"); free(minesweeper_state); return 255; } // BEGIN IMPLEMENTATION minesweeper_state->dialogs = furi_record_open(RECORD_DIALOGS); minesweeper_state->notifications = furi_record_open(RECORD_NOTIFICATION); DialogMessage* message = dialog_message_alloc(); dialog_message_set_header(message, "Minesweeper", 64, 3, AlignCenter, AlignTop); dialog_message_set_text( message, "Hold OK pressed to toggle flags.\ngithub.com/panki27", 64, 32, AlignCenter, AlignCenter); dialog_message_set_buttons(message, NULL, "Play", NULL); dialog_message_show(minesweeper_state->dialogs, message); dialog_message_free(message); // Set system callbacks ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, render_callback, minesweeper_state); view_port_input_callback_set(view_port, input_callback, event_queue); // Open GUI and register view_port Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); // Call dolphin deed on game start DOLPHIN_DEED(DolphinDeedPluginGameStart); PluginEvent event; for(bool processing = true; processing;) { FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100); if(event_status == FuriStatusOk) { // press events if(event.type == EventTypeKey) { if(event.input.type == InputTypeShort) { switch(event.input.key) { case InputKeyUp: furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever); minesweeper_state->cursor_y--; if(minesweeper_state->cursor_y < 0) { minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1; } furi_mutex_release(minesweeper_state->mutex); break; case InputKeyDown: furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever); minesweeper_state->cursor_y++; if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) { minesweeper_state->cursor_y = 0; } furi_mutex_release(minesweeper_state->mutex); break; case InputKeyRight: furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever); minesweeper_state->cursor_x++; if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) { minesweeper_state->cursor_x = 0; } furi_mutex_release(minesweeper_state->mutex); break; case InputKeyLeft: furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever); minesweeper_state->cursor_x--; if(minesweeper_state->cursor_x < 0) { minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1; } furi_mutex_release(minesweeper_state->mutex); break; case InputKeyOk: if(!minesweeper_state->game_started) { setup_playfield(minesweeper_state); minesweeper_state->game_started = true; } if(!play_move( minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) { // ooops. looks like we hit a mine! if(game_lost(minesweeper_state)) { // player wants to restart. setup_playfield(minesweeper_state); } else { // player wants to exit :( processing = false; } } else { // check win condition. if(minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) { if(game_won(minesweeper_state)) { //player wants to restart setup_playfield(minesweeper_state); } else { processing = false; } } } break; case InputKeyBack: // Exit the plugin processing = false; break; default: break; } } else if(event.input.type == InputTypeLong) { // hold events FURI_LOG_D("Minesweeper", "Got a long press!"); switch(event.input.key) { case InputKeyUp: case InputKeyDown: case InputKeyRight: case InputKeyLeft: break; case InputKeyOk: FURI_LOG_D("Minesweeper", "Toggling flag"); furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever); place_flag(minesweeper_state); furi_mutex_release(minesweeper_state->mutex); break; case InputKeyBack: processing = false; break; default: break; } } } } view_port_update(view_port); } view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); furi_record_close(RECORD_GUI); furi_record_close(RECORD_DIALOGS); furi_record_close(RECORD_NOTIFICATION); view_port_free(view_port); furi_message_queue_free(event_queue); furi_mutex_free(minesweeper_state->mutex); free(minesweeper_state); return 0; }