/* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved * See the LICENSE file for information about the license. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "app_buffer.h" #define TAG "ProtoView" #define PROTOVIEW_RAW_VIEW_DEFAULT_SCALE 100 // 100us is 1 pixel by default #define BITMAP_SEEK_NOT_FOUND UINT32_MAX // Returned by function as sentinel #define PROTOVIEW_VIEW_PRIVDATA_LEN 64 // View specific private data len #define DEBUG_MSG 0 typedef struct ProtoViewApp ProtoViewApp; /* Subghz system state */ typedef enum { TxRxStateIDLE, TxRxStateRx, TxRxStateTx, TxRxStateSleep, } TxRxState; /* Currently active view. */ typedef enum { ViewRawPulses, ViewInfo, ViewFrequencySettings, ViewModulationSettings, ViewDirectSampling, ViewLast, /* Just a sentinel to wrap around. */ /* The following are special views that are not iterated, but * have meaning for the API. */ ViewGoNext, ViewGoPrev, } ProtoViewCurrentView; typedef struct { const char* name; // Name to show to the user. const char* id; // Identifier in the Flipper API/file. FuriHalSubGhzPreset preset; // The preset ID. uint8_t* custom; // If not null, a set of registers for // the CC1101, specifying a custom preset. } ProtoViewModulation; extern ProtoViewModulation ProtoViewModulations[]; /* In app_subghz.c */ /* This is the context of our subghz worker and associated thread. * It receives data and we get our protocol "feed" callback called * with the level (1 or 0) and duration. */ struct ProtoViewTxRx { bool freq_mod_changed; /* The user changed frequency and/or modulation from the interface. There is to restart the radio with the right parameters. */ SubGhzWorker* worker; /* Our background worker. */ SubGhzEnvironment* environment; SubGhzReceiver* receiver; TxRxState txrx_state; /* Receiving, idle or sleeping? */ /* Timer sampling mode state. */ bool debug_timer_sampling; /* Read data from GDO0 in a busy loop. Only for testing. */ uint32_t last_g0_change_time; /* Last high->low (or reverse) switch. */ bool last_g0_value; /* Current value (high or low): we are checking the duration in the timer handler. */ }; typedef struct ProtoViewTxRx ProtoViewTxRx; /* This stucture is filled by the decoder for specific protocols with the * informations about the message. ProtoView will display such information * in the message info view. */ #define PROTOVIEW_MSG_STR_LEN 32 typedef struct ProtoViewMsgInfo { char name[PROTOVIEW_MSG_STR_LEN]; /* Protocol name and version. */ char raw[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific raw representation.*/ /* The following is what the decoder wants to show to user. Each decoder * can use the number of fileds it needs. */ char info1[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 1. */ char info2[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 2. */ char info3[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 3. */ char info4[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 4. */ /* Low level information of the detected signal: the following are filled * by the protocol decoding function: */ uint32_t start_off; /* Pulses start offset in the bitmap. */ uint32_t pulses_count; /* Number of pulses of the full message. */ /* The following are passed already filled to the decoder. */ uint32_t short_pulse_dur; /* Microseconds duration of the short pulse. */ /* The following are filled by ProtoView core after the decoder returned * success. */ uint8_t* bits; /* Bitmap with the signal. */ uint32_t bits_bytes; /* Number of full bytes in the bitmap, that is 'pulses_count/8' rounded to the next integer. */ } ProtoViewMsgInfo; /* Our main application context. */ #define ALERT_MAX_LEN 32 struct ProtoViewApp { /* GUI */ Gui* gui; NotificationApp* notification; ViewPort* view_port; /* We just use a raw viewport and we render everything into the low level canvas. */ ProtoViewCurrentView current_view; /* Active left-right view ID. */ int current_subview[ViewLast]; /* Active up-down subview ID. */ FuriMessageQueue* event_queue; /* Keypress events go here. */ /* Input text state. */ ViewDispatcher* view_dispatcher; /* Used only when we want to show the text_input view for a moment. Otherwise it is set to null. */ TextInput* text_input; bool show_text_input; char* text_input_buffer; uint32_t text_input_buffer_len; void (*text_input_done_callback)(void*); /* Alert state. */ uint32_t alert_dismiss_time; /* Millisecond when the alert will be no longer shown. Or zero if the alert is currently not set at all. */ char alert_text[ALERT_MAX_LEN]; /* Alert content. */ /* Radio related. */ ProtoViewTxRx* txrx; /* Radio state. */ SubGhzSetting* setting; /* A list of valid frequencies. */ /* Generic app state. */ int running; /* Once false exists the app. */ uint32_t signal_bestlen; /* Longest coherent signal observed so far. */ uint32_t signal_last_scan_idx; /* Index of the buffer last time we performed the scan. */ bool signal_decoded; /* Was the current signal decoded? */ ProtoViewMsgInfo* msg_info; /* Decoded message info if not NULL. */ bool direct_sampling_enabled; /* This special view needs an explicit acknowledge to work. */ void* view_privdata; /* This is a piece of memory of total size PROTOVIEW_VIEW_PRIVDATA_LEN that it is initialized to zero when we switch to a a new view. While the view we are using is the same, it can be used by the view to store any kind of info inside, just casting the pointer to a few specific-data structure. */ /* Raw view apps state. */ uint32_t us_scale; /* microseconds per pixel. */ uint32_t signal_offset; /* Long press left/right panning in raw view. */ /* Configuration view app state. */ uint32_t frequency; /* Current frequency. */ uint8_t modulation; /* Current modulation ID, array index in the ProtoViewModulations table. */ }; typedef struct ProtoViewDecoder { const char* name; /* Protocol name. */ /* The decode function takes a buffer that is actually a bitmap, with * high and low levels represented as 0 and 1. The number of high/low * pulses represented by the bitmap is passed as the 'numbits' argument, * while 'numbytes' represents the total size of the bitmap pointed by * 'bits'. So 'numbytes' is mainly useful to pass as argument to other * functions that perform bit extraction with bound checking, such as * bitmap_get() and so forth. */ bool (*decode)(uint8_t* bits, uint32_t numbytes, uint32_t numbits, ProtoViewMsgInfo* info); } ProtoViewDecoder; extern RawSamplesBuffer *RawSamples, *DetectedSamples; /* app_radio.c */ void radio_begin(ProtoViewApp* app); uint32_t radio_rx(ProtoViewApp* app); void radio_idle(ProtoViewApp* app); void radio_rx_end(ProtoViewApp* app); void radio_sleep(ProtoViewApp* app); void raw_sampling_worker_start(ProtoViewApp* app); void raw_sampling_worker_stop(ProtoViewApp* app); void radio_tx_signal(ProtoViewApp* app, FuriHalSubGhzAsyncTxCallback data_feeder, void* ctx); /* signal.c */ uint32_t duration_delta(uint32_t a, uint32_t b); void reset_current_signal(ProtoViewApp* app); void scan_for_signal(ProtoViewApp* app); bool bitmap_get(uint8_t* b, uint32_t blen, uint32_t bitpos); void bitmap_set(uint8_t* b, uint32_t blen, uint32_t bitpos, bool val); void bitmap_copy( uint8_t* d, uint32_t dlen, uint32_t doff, uint8_t* s, uint32_t slen, uint32_t soff, uint32_t count); void bitmap_set_pattern(uint8_t* b, uint32_t blen, uint32_t off, const char* pat); void bitmap_reverse_bytes(uint8_t* p, uint32_t len); bool bitmap_match_bits(uint8_t* b, uint32_t blen, uint32_t bitpos, const char* bits); uint32_t bitmap_seek_bits( uint8_t* b, uint32_t blen, uint32_t startpos, uint32_t maxbits, const char* bits); uint32_t convert_from_line_code( uint8_t* buf, uint64_t buflen, uint8_t* bits, uint32_t len, uint32_t offset, const char* zero_pattern, const char* one_pattern); uint32_t convert_from_diff_manchester( uint8_t* buf, uint64_t buflen, uint8_t* bits, uint32_t len, uint32_t off, bool previous); void init_msg_info(ProtoViewMsgInfo* i, ProtoViewApp* app); void free_msg_info(ProtoViewMsgInfo* i); /* signal_file.c */ bool save_signal(ProtoViewApp* app, const char* filename); /* view_*.c */ void render_view_raw_pulses(Canvas* const canvas, ProtoViewApp* app); void process_input_raw_pulses(ProtoViewApp* app, InputEvent input); void render_view_settings(Canvas* const canvas, ProtoViewApp* app); void process_input_settings(ProtoViewApp* app, InputEvent input); void render_view_info(Canvas* const canvas, ProtoViewApp* app); void process_input_info(ProtoViewApp* app, InputEvent input); void render_view_direct_sampling(Canvas* const canvas, ProtoViewApp* app); void process_input_direct_sampling(ProtoViewApp* app, InputEvent input); void view_enter_direct_sampling(ProtoViewApp* app); void view_exit_direct_sampling(ProtoViewApp* app); void view_exit_settings(ProtoViewApp* app); /* ui.c */ int ui_get_current_subview(ProtoViewApp* app); void ui_show_available_subviews(Canvas* canvas, ProtoViewApp* app, int last_subview); bool ui_process_subview_updown(ProtoViewApp* app, InputEvent input, int last_subview); void ui_show_keyboard( ProtoViewApp* app, char* buffer, uint32_t buflen, void (*done_callback)(void*)); void ui_dismiss_keyboard(ProtoViewApp* app); void ui_show_alert(ProtoViewApp* app, const char* text, uint32_t ttl); void ui_dismiss_alert(ProtoViewApp* app); void ui_draw_alert_if_needed(Canvas* canvas, ProtoViewApp* app); void canvas_draw_str_with_border( Canvas* canvas, uint8_t x, uint8_t y, const char* str, Color text_color, Color border_color); /* crc.c */ uint8_t crc8(const uint8_t* data, size_t len, uint8_t init, uint8_t poly);