#include "hid_mouse.h" #include #include "../hid.h" #include "hid_icons.h" #define TAG "HidMouse" struct HidMouse { View* view; Hid* hid; }; typedef struct { bool left_pressed; bool up_pressed; bool right_pressed; bool down_pressed; bool left_mouse_pressed; bool left_mouse_held; bool right_mouse_pressed; bool connected; HidTransport transport; } HidMouseModel; static void hid_mouse_draw_callback(Canvas* canvas, void* context) { furi_assert(context); HidMouseModel* model = context; // Header if(model->transport == HidTransportBle) { if(model->connected) { canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15); } else { canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15); } } canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse"); canvas_set_font(canvas, FontSecondary); if(model->left_mouse_held == true) { elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting..."); } else { canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8); canvas_set_font(canvas, FontSecondary); elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit"); } // Keypad circles canvas_draw_icon(canvas, 58, 3, &I_OutCircles); // Up if(model->up_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 68, 6, &I_S_UP); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 80, 8, &I_Pin_arrow_up_7x9); canvas_set_color(canvas, ColorBlack); // Down if(model->down_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 68, 36, &I_S_DOWN); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 80, 40, &I_Pin_arrow_down_7x9); canvas_set_color(canvas, ColorBlack); // Left if(model->left_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 61, 13, &I_S_LEFT); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 63, 25, &I_Pin_arrow_left_9x7); canvas_set_color(canvas, ColorBlack); // Right if(model->right_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 95, 25, &I_Pin_arrow_right_9x7); canvas_set_color(canvas, ColorBlack); // Ok if(model->left_mouse_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 79, 24, &I_Left_mouse_icon_9x9); canvas_set_color(canvas, ColorBlack); // Back if(model->right_mouse_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 112, 38, &I_Right_mouse_icon_9x9); canvas_set_color(canvas, ColorBlack); } static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) { with_view_model( hid_mouse->view, HidMouseModel * model, { if(event->key == InputKeyBack) { if(event->type == InputTypeShort) { hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT); hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT); } else if(event->type == InputTypePress) { model->right_mouse_pressed = true; } else if(event->type == InputTypeRelease) { model->right_mouse_pressed = false; } } else if(event->key == InputKeyOk) { if(event->type == InputTypeShort) { // Just release if it was being held before if(!model->left_mouse_held) hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT); hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT); model->left_mouse_held = false; } else if(event->type == InputTypeLong) { hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT); model->left_mouse_held = true; model->left_mouse_pressed = true; } else if(event->type == InputTypePress) { model->left_mouse_pressed = true; } else if(event->type == InputTypeRelease) { // Only release if it wasn't a long press if(!model->left_mouse_held) model->left_mouse_pressed = false; } } else if(event->key == InputKeyRight) { if(event->type == InputTypePress) { model->right_pressed = true; hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0); } else if(event->type == InputTypeRepeat) { hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0); } else if(event->type == InputTypeRelease) { model->right_pressed = false; } } else if(event->key == InputKeyLeft) { if(event->type == InputTypePress) { model->left_pressed = true; hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0); } else if(event->type == InputTypeRepeat) { hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0); } else if(event->type == InputTypeRelease) { model->left_pressed = false; } } else if(event->key == InputKeyDown) { if(event->type == InputTypePress) { model->down_pressed = true; hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT); } else if(event->type == InputTypeRepeat) { hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG); } else if(event->type == InputTypeRelease) { model->down_pressed = false; } } else if(event->key == InputKeyUp) { if(event->type == InputTypePress) { model->up_pressed = true; hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT); } else if(event->type == InputTypeRepeat) { hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG); } else if(event->type == InputTypeRelease) { model->up_pressed = false; } } }, true); } static bool hid_mouse_input_callback(InputEvent* event, void* context) { furi_assert(context); HidMouse* hid_mouse = context; bool consumed = false; if(event->type == InputTypeLong && event->key == InputKeyBack) { hid_hal_mouse_release_all(hid_mouse->hid); } else { hid_mouse_process(hid_mouse, event); consumed = true; } return consumed; } HidMouse* hid_mouse_alloc(Hid* hid) { HidMouse* hid_mouse = malloc(sizeof(HidMouse)); hid_mouse->view = view_alloc(); hid_mouse->hid = hid; view_set_context(hid_mouse->view, hid_mouse); view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel)); view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback); view_set_input_callback(hid_mouse->view, hid_mouse_input_callback); with_view_model( hid_mouse->view, HidMouseModel * model, { model->transport = hid->transport; }, true); return hid_mouse; } void hid_mouse_free(HidMouse* hid_mouse) { furi_assert(hid_mouse); view_free(hid_mouse->view); free(hid_mouse); } View* hid_mouse_get_view(HidMouse* hid_mouse) { furi_assert(hid_mouse); return hid_mouse->view; } void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) { furi_assert(hid_mouse); with_view_model( hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true); }