#include "hid_keyboard.h" #include #include #include #include "../hid.h" #include "hid_icons.h" #define TAG "HidKeyboard" struct HidKeyboard { View* view; Hid* hid; }; typedef struct { bool shift; bool alt; bool ctrl; bool gui; uint8_t x; uint8_t y; uint8_t last_key_code; uint16_t modifier_code; bool ok_pressed; bool back_pressed; bool connected; char key_string[5]; HidTransport transport; } HidKeyboardModel; typedef struct { uint8_t width; char* key; const Icon* icon; char* shift_key; uint8_t value; } HidKeyboardKey; typedef struct { int8_t x; int8_t y; } HidKeyboardPoint; // 4 BY 12 #define MARGIN_TOP 0 #define MARGIN_LEFT 4 #define KEY_WIDTH 9 #define KEY_HEIGHT 12 #define KEY_PADDING 1 #define ROW_COUNT 7 #define COLUMN_COUNT 12 // 0 width items are not drawn, but there value is used const HidKeyboardKey hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = { { {.width = 1, .icon = &I_ButtonF1_5x8, .value = HID_KEYBOARD_F1}, {.width = 1, .icon = &I_ButtonF2_5x8, .value = HID_KEYBOARD_F2}, {.width = 1, .icon = &I_ButtonF3_5x8, .value = HID_KEYBOARD_F3}, {.width = 1, .icon = &I_ButtonF4_5x8, .value = HID_KEYBOARD_F4}, {.width = 1, .icon = &I_ButtonF5_5x8, .value = HID_KEYBOARD_F5}, {.width = 1, .icon = &I_ButtonF6_5x8, .value = HID_KEYBOARD_F6}, {.width = 1, .icon = &I_ButtonF7_5x8, .value = HID_KEYBOARD_F7}, {.width = 1, .icon = &I_ButtonF8_5x8, .value = HID_KEYBOARD_F8}, {.width = 1, .icon = &I_ButtonF9_5x8, .value = HID_KEYBOARD_F9}, {.width = 1, .icon = &I_ButtonF10_5x8, .value = HID_KEYBOARD_F10}, {.width = 1, .icon = &I_ButtonF11_5x8, .value = HID_KEYBOARD_F11}, {.width = 1, .icon = &I_ButtonF12_5x8, .value = HID_KEYBOARD_F12}, }, { {.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1}, {.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2}, {.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3}, {.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4}, {.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5}, {.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6}, {.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7}, {.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8}, {.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9}, {.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0}, {.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE}, {.width = 0, .value = HID_KEYBOARD_DELETE}, }, { {.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q}, {.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W}, {.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E}, {.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R}, {.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T}, {.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y}, {.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U}, {.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I}, {.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O}, {.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P}, {.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET}, {.width = 1, .icon = NULL, .key = "]", .shift_key = "}", .value = HID_KEYBOARD_CLOSE_BRACKET}, }, { {.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A}, {.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S}, {.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D}, {.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F}, {.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G}, {.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H}, {.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J}, {.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K}, {.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L}, {.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON}, {.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN}, {.width = 0, .value = HID_KEYBOARD_RETURN}, }, { {.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z}, {.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X}, {.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C}, {.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V}, {.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B}, {.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N}, {.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M}, {.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH}, {.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH}, {.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT}, {.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW}, {.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS}, }, { {.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT}, {.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYBOARD_COMMA}, {.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT}, {.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR}, {.width = 0, .value = HID_KEYBOARD_SPACEBAR}, {.width = 0, .value = HID_KEYBOARD_SPACEBAR}, {.width = 0, .value = HID_KEYBOARD_SPACEBAR}, {.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE}, {.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN}, {.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW}, {.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW}, {.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW}, }, { {.width = 2, .icon = NULL, .key = "Ctl", .value = HID_KEYBOARD_L_CTRL}, {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL}, {.width = 2, .icon = NULL, .key = "Alt", .value = HID_KEYBOARD_L_ALT}, {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT}, {.width = 2, .icon = NULL, .key = "Cmd", .value = HID_KEYBOARD_L_GUI}, {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI}, {.width = 2, .icon = NULL, .key = "Tab", .value = HID_KEYBOARD_TAB}, {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB}, {.width = 2, .icon = NULL, .key = "Esc", .value = HID_KEYBOARD_ESCAPE}, {.width = 0, .icon = NULL, .value = HID_KEYBOARD_ESCAPE}, {.width = 2, .icon = NULL, .key = "Del", .value = HID_KEYBOARD_DELETE_FORWARD}, {.width = 0, .icon = NULL, .value = HID_KEYBOARD_DELETE_FORWARD}, }, }; static void hid_keyboard_to_upper(char* str) { while(*str) { *str = toupper((unsigned char)*str); str++; } } static void hid_keyboard_draw_key( Canvas* canvas, HidKeyboardModel* model, uint8_t x, uint8_t y, HidKeyboardKey key, bool selected) { if(!key.width) return; canvas_set_color(canvas, ColorBlack); uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1); if(selected) { // Draw a filled box elements_slightly_rounded_box( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING), MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING), keyWidth, KEY_HEIGHT); canvas_set_color(canvas, ColorWhite); } else { // Draw a framed box elements_slightly_rounded_frame( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING), MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING), keyWidth, KEY_HEIGHT); } if(key.icon != NULL) { // Draw the icon centered on the button canvas_draw_icon( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2, MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2, key.icon); } else { // If shift is toggled use the shift key when available strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key); // Upper case if ctrl or alt was toggled true if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) || (model->alt && key.value == HID_KEYBOARD_L_ALT) || (model->gui && key.value == HID_KEYBOARD_L_GUI)) { hid_keyboard_to_upper(model->key_string); } canvas_draw_str_aligned( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1, MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2, AlignCenter, AlignCenter, model->key_string); } } static void hid_keyboard_draw_callback(Canvas* canvas, void* context) { furi_assert(context); HidKeyboardModel* model = context; // Header if((!model->connected) && (model->transport == HidTransportBle)) { canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15); canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keyboard"); canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8); canvas_set_font(canvas, FontSecondary); elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit"); elements_multiline_text_aligned( canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection..."); return; // Dont render the keyboard if we are not yet connected } canvas_set_font(canvas, FontKeyboard); // Start shifting the all keys up if on the next row (Scrolling) uint8_t initY = model->y == 0 ? 0 : 1; if(model->y > 5) { initY = model->y - 4; } for(uint8_t y = initY; y < ROW_COUNT; y++) { const HidKeyboardKey* keyboardKeyRow = hid_keyboard_keyset[y]; uint8_t x = 0; for(uint8_t i = 0; i < COLUMN_COUNT; i++) { HidKeyboardKey key = keyboardKeyRow[i]; // Select when the button is hovered // Select if the button is hovered within its width // Select if back is clicked and its the backspace key // Deselect when the button clicked or not hovered bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y; bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE; hid_keyboard_draw_key( canvas, model, x, y - initY, key, (!model->ok_pressed && keySelected) || backSelected); x += key.width; } } } static uint8_t hid_keyboard_get_selected_key(HidKeyboardModel* model) { HidKeyboardKey key = hid_keyboard_keyset[model->y][model->x]; return key.value; } static void hid_keyboard_get_select_key(HidKeyboardModel* model, HidKeyboardPoint delta) { // Keep going until a valid spot is found, this allows for nulls and zero width keys in the map do { const int delta_sum = model->y + delta.y; model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT; } while(delta.y != 0 && hid_keyboard_keyset[model->y][model->x].value == 0); do { const int delta_sum = model->x + delta.x; model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT; } while(delta.x != 0 && hid_keyboard_keyset[model->y][model->x].width == 0); // Skip zero width keys, pretend they are one key } static void hid_keyboard_process(HidKeyboard* hid_keyboard, InputEvent* event) { with_view_model( hid_keyboard->view, HidKeyboardModel * model, { if(event->key == InputKeyOk) { if(event->type == InputTypePress) { model->ok_pressed = true; } else if(event->type == InputTypeLong || event->type == InputTypeShort) { model->last_key_code = hid_keyboard_get_selected_key(model); // Toggle the modifier key when clicked, and click the key if(model->last_key_code == HID_KEYBOARD_L_SHIFT) { model->shift = !model->shift; if(model->shift) model->modifier_code |= KEY_MOD_LEFT_SHIFT; else model->modifier_code &= ~KEY_MOD_LEFT_SHIFT; } else if(model->last_key_code == HID_KEYBOARD_L_ALT) { model->alt = !model->alt; if(model->alt) model->modifier_code |= KEY_MOD_LEFT_ALT; else model->modifier_code &= ~KEY_MOD_LEFT_ALT; } else if(model->last_key_code == HID_KEYBOARD_L_CTRL) { model->ctrl = !model->ctrl; if(model->ctrl) model->modifier_code |= KEY_MOD_LEFT_CTRL; else model->modifier_code &= ~KEY_MOD_LEFT_CTRL; } else if(model->last_key_code == HID_KEYBOARD_L_GUI) { model->gui = !model->gui; if(model->gui) model->modifier_code |= KEY_MOD_LEFT_GUI; else model->modifier_code &= ~KEY_MOD_LEFT_GUI; } hid_hal_keyboard_press( hid_keyboard->hid, model->modifier_code | model->last_key_code); } else if(event->type == InputTypeRelease) { // Release happens after short and long presses hid_hal_keyboard_release( hid_keyboard->hid, model->modifier_code | model->last_key_code); model->ok_pressed = false; } } else if(event->key == InputKeyBack) { // If back is pressed for a short time, backspace if(event->type == InputTypePress) { model->back_pressed = true; } else if(event->type == InputTypeShort) { hid_hal_keyboard_press(hid_keyboard->hid, HID_KEYBOARD_DELETE); hid_hal_keyboard_release(hid_keyboard->hid, HID_KEYBOARD_DELETE); } else if(event->type == InputTypeRelease) { model->back_pressed = false; } } else if(event->type == InputTypePress || event->type == InputTypeRepeat) { // Cycle the selected keys if(event->key == InputKeyUp) { hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = -1}); } else if(event->key == InputKeyDown) { hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = 1}); } else if(event->key == InputKeyLeft) { hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = -1, .y = 0}); } else if(event->key == InputKeyRight) { hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 1, .y = 0}); } } }, true); } static bool hid_keyboard_input_callback(InputEvent* event, void* context) { furi_assert(context); HidKeyboard* hid_keyboard = context; bool consumed = false; if(event->type == InputTypeLong && event->key == InputKeyBack) { hid_hal_keyboard_release_all(hid_keyboard->hid); } else { hid_keyboard_process(hid_keyboard, event); consumed = true; } return consumed; } HidKeyboard* hid_keyboard_alloc(Hid* bt_hid) { HidKeyboard* hid_keyboard = malloc(sizeof(HidKeyboard)); hid_keyboard->view = view_alloc(); hid_keyboard->hid = bt_hid; view_set_context(hid_keyboard->view, hid_keyboard); view_allocate_model(hid_keyboard->view, ViewModelTypeLocking, sizeof(HidKeyboardModel)); view_set_draw_callback(hid_keyboard->view, hid_keyboard_draw_callback); view_set_input_callback(hid_keyboard->view, hid_keyboard_input_callback); with_view_model( hid_keyboard->view, HidKeyboardModel * model, { model->transport = bt_hid->transport; model->y = 1; }, true); return hid_keyboard; } void hid_keyboard_free(HidKeyboard* hid_keyboard) { furi_assert(hid_keyboard); view_free(hid_keyboard->view); free(hid_keyboard); } View* hid_keyboard_get_view(HidKeyboard* hid_keyboard) { furi_assert(hid_keyboard); return hid_keyboard->view; } void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected) { furi_assert(hid_keyboard); with_view_model( hid_keyboard->view, HidKeyboardModel * model, { model->connected = connected; }, true); }