Import("env") env.Append( CPPPATH=[ "#/lib/music_worker", ], SDK_HEADERS=[ File("music_worker.h"), ], ) libenv = env.Clone(FW_LIB_NAME="music_worker") libenv.ApplyLibFlags() libenv.AppendUnique( CCFLAGS=[ # Required for lib to be linkable with .faps "-mword-relocations", "-mlong-calls", ], ) sources = libenv.GlobRecursive("*.c*") lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources) libenv.Install("${LIB_DIST_DIR}", lib) Return("lib")