#include "../subghz_i.h" #include enum SubmenuIndex { SubmenuIndexRead = 10, SubmenuIndexSaved, SubmenuIndexTest, SubmenuIndexAddManually, SubmenuIndexFrequencyAnalyzer, SubmenuIndexReadRAW, SubmenuIndexShowRegionInfo, SubmenuIndexRadioSetting, }; void subghz_scene_start_submenu_callback(void* context, uint32_t index) { SubGhz* subghz = context; view_dispatcher_send_custom_event(subghz->view_dispatcher, index); } void subghz_scene_start_on_enter(void* context) { SubGhz* subghz = context; if(subghz->state_notifications == SubGhzNotificationStateStarting) { subghz->state_notifications = SubGhzNotificationStateIDLE; } submenu_add_item( subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz); submenu_add_item( subghz->submenu, "Read RAW", SubmenuIndexReadRAW, subghz_scene_start_submenu_callback, subghz); submenu_add_item( subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz); submenu_add_item( subghz->submenu, "Add Manually", SubmenuIndexAddManually, subghz_scene_start_submenu_callback, subghz); submenu_add_item( subghz->submenu, "Frequency Analyzer", SubmenuIndexFrequencyAnalyzer, subghz_scene_start_submenu_callback, subghz); submenu_add_item( subghz->submenu, "Region Information", SubmenuIndexShowRegionInfo, subghz_scene_start_submenu_callback, subghz); submenu_add_item( subghz->submenu, "Radio Settings", SubmenuIndexRadioSetting, subghz_scene_start_submenu_callback, subghz); if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) { submenu_add_item( subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz); } submenu_set_selected_item( subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart)); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdMenu); } bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeBack) { //exit app scene_manager_stop(subghz->scene_manager); view_dispatcher_stop(subghz->view_dispatcher); return true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexReadRAW) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexReadRAW); subghz_rx_key_state_set(subghz, SubGhzRxKeyStateIDLE); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReadRAW); return true; } else if(event.event == SubmenuIndexRead) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver); return true; } else if(event.event == SubmenuIndexSaved) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved); return true; } else if(event.event == SubmenuIndexAddManually) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManually); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType); return true; } else if(event.event == SubmenuIndexFrequencyAnalyzer) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexFrequencyAnalyzer); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneFrequencyAnalyzer); dolphin_deed(DolphinDeedSubGhzFrequencyAnalyzer); return true; } else if(event.event == SubmenuIndexTest) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest); return true; } else if(event.event == SubmenuIndexShowRegionInfo) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexShowRegionInfo); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneRegionInfo); return true; } else if(event.event == SubmenuIndexRadioSetting) { scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRadioSetting); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneRadioSettings); return true; } } return false; } void subghz_scene_start_on_exit(void* context) { SubGhz* subghz = context; submenu_reset(subghz->submenu); }