#include "../lfrfid_i.h" void lfrfid_scene_save_success_on_enter(void* context) { LfRfid* app = context; Popup* popup = app->popup; // Clear state of data enter scene scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSaveData, 0); popup_set_icon(popup, 15, 5, &I_DolphinSaved_113x58); popup_set_context(popup, app); popup_set_callback(popup, lfrfid_popup_timeout_callback); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup); } bool lfrfid_scene_save_success_on_event(void* context, SceneManagerEvent event) { LfRfid* app = context; bool consumed = false; const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey}; if((event.type == SceneManagerEventTypeBack) || ((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) { bool result = scene_manager_search_and_switch_to_previous_scene_one_of( app->scene_manager, prev_scenes, COUNT_OF(prev_scenes)); if(!result) { scene_manager_search_and_switch_to_another_scene( app->scene_manager, LfRfidSceneSelectKey); } consumed = true; } return consumed; } void lfrfid_scene_save_success_on_exit(void* context) { LfRfid* app = context; popup_reset(app->popup); }