#include "uart_terminal_app_i.h" #include <furi.h> #include <furi_hal.h> static bool uart_terminal_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); UART_TerminalApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool uart_terminal_app_back_event_callback(void* context) { furi_assert(context); UART_TerminalApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void uart_terminal_app_tick_event_callback(void* context) { furi_assert(context); UART_TerminalApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } UART_TerminalApp* uart_terminal_app_alloc() { UART_TerminalApp* app = malloc(sizeof(UART_TerminalApp)); app->gui = furi_record_open(RECORD_GUI); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&uart_terminal_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, uart_terminal_app_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, uart_terminal_app_back_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, uart_terminal_app_tick_event_callback, 100); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); app->var_item_list = variable_item_list_alloc(); view_dispatcher_add_view( app->view_dispatcher, UART_TerminalAppViewVarItemList, variable_item_list_get_view(app->var_item_list)); for(int i = 0; i < NUM_MENU_ITEMS; ++i) { app->selected_option_index[i] = 0; } app->text_box = text_box_alloc(); view_dispatcher_add_view( app->view_dispatcher, UART_TerminalAppViewConsoleOutput, text_box_get_view(app->text_box)); app->text_box_store = furi_string_alloc(); furi_string_reserve(app->text_box_store, UART_TERMINAL_TEXT_BOX_STORE_SIZE); app->text_input = uart_text_input_alloc(); view_dispatcher_add_view( app->view_dispatcher, UART_TerminalAppViewTextInput, uart_text_input_get_view(app->text_input)); scene_manager_next_scene(app->scene_manager, UART_TerminalSceneStart); return app; } void uart_terminal_app_free(UART_TerminalApp* app) { furi_assert(app); // Views view_dispatcher_remove_view(app->view_dispatcher, UART_TerminalAppViewVarItemList); view_dispatcher_remove_view(app->view_dispatcher, UART_TerminalAppViewConsoleOutput); view_dispatcher_remove_view(app->view_dispatcher, UART_TerminalAppViewTextInput); text_box_free(app->text_box); furi_string_free(app->text_box_store); uart_text_input_free(app->text_input); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); uart_terminal_uart_free(app->uart); // Close records furi_record_close(RECORD_GUI); free(app); } int32_t uart_terminal_app(void* p) { UNUSED(p); UART_TerminalApp* uart_terminal_app = uart_terminal_app_alloc(); uart_terminal_app->uart = uart_terminal_uart_init(uart_terminal_app); view_dispatcher_run(uart_terminal_app->view_dispatcher); uart_terminal_app_free(uart_terminal_app); return 0; }