#include "fuzzer_i.h" #include "helpers/fuzzer_types.h" static bool fuzzer_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); PacsFuzzerApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool fuzzer_app_back_event_callback(void* context) { furi_assert(context); PacsFuzzerApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void fuzzer_app_tick_event_callback(void* context) { furi_assert(context); PacsFuzzerApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } PacsFuzzerApp* fuzzer_app_alloc() { PacsFuzzerApp* app = malloc(sizeof(PacsFuzzerApp)); app->fuzzer_state.menu_index = 0; app->fuzzer_state.proto_index = 0; app->worker = fuzzer_worker_alloc(); // GUI app->gui = furi_record_open(RECORD_GUI); // View Dispatcher app->view_dispatcher = view_dispatcher_alloc(); // Main view app->main_view = fuzzer_view_main_alloc(); view_dispatcher_add_view( app->view_dispatcher, FuzzerViewIDMain, fuzzer_view_main_get_view(app->main_view)); // Attack view app->attack_view = fuzzer_view_attack_alloc(); view_dispatcher_add_view( app->view_dispatcher, FuzzerViewIDAttack, fuzzer_view_attack_get_view(app->attack_view)); app->scene_manager = scene_manager_alloc(&fuzzer_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, fuzzer_app_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, fuzzer_app_back_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, fuzzer_app_tick_event_callback, 100); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(app->scene_manager, FuzzerSceneMain); return app; } void fuzzer_app_free(PacsFuzzerApp* app) { furi_assert(app); // Remote view view_dispatcher_remove_view(app->view_dispatcher, FuzzerViewIDMain); fuzzer_view_main_free(app->main_view); // Attack view view_dispatcher_remove_view(app->view_dispatcher, FuzzerViewIDAttack); fuzzer_view_attack_free(app->attack_view); scene_manager_free(app->scene_manager); view_dispatcher_free(app->view_dispatcher); // Close records furi_record_close(RECORD_GUI); fuzzer_worker_free(app->worker); free(app); } int32_t fuzzer_start(void* p) { UNUSED(p); PacsFuzzerApp* fuzzer_app = fuzzer_app_alloc(); view_dispatcher_run(fuzzer_app->view_dispatcher); fuzzer_app_free(fuzzer_app); return 0; }