#include "../lfrfid_i.h" void lfrfid_scene_write_success_on_enter(void* context) { LfRfid* app = context; Popup* popup = app->popup; popup_set_header(popup, "Success!", 75, 10, AlignLeft, AlignTop); popup_set_icon(popup, 0, 9, &I_DolphinSuccess_91x55); popup_set_context(popup, app); popup_set_callback(popup, lfrfid_popup_timeout_callback); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup); notification_message_block(app->notifications, &sequence_set_green_255); } bool lfrfid_scene_write_success_on_event(void* context, SceneManagerEvent event) { LfRfid* app = context; bool consumed = false; const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey}; if((event.type == SceneManagerEventTypeBack) || ((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) { scene_manager_search_and_switch_to_previous_scene_one_of( app->scene_manager, prev_scenes, COUNT_OF(prev_scenes)); consumed = true; } return consumed; } void lfrfid_scene_write_success_on_exit(void* context) { LfRfid* app = context; notification_message_block(app->notifications, &sequence_reset_green); popup_reset(app->popup); }