#include "../nfc_app_i.h" void nfc_scene_save_confirm_dialog_callback(DialogExResult result, void* context) { NfcApp* nfc = context; view_dispatcher_send_custom_event(nfc->view_dispatcher, result); } void nfc_scene_save_confirm_on_enter(void* context) { NfcApp* nfc = context; DialogEx* dialog_ex = nfc->dialog_ex; dialog_ex_set_left_button_text(dialog_ex, "Skip"); dialog_ex_set_right_button_text(dialog_ex, "Save"); dialog_ex_set_header(dialog_ex, "Save the Key?", 64, 0, AlignCenter, AlignTop); dialog_ex_set_text(dialog_ex, "All unsaved data will be lost", 64, 12, AlignCenter, AlignTop); dialog_ex_set_context(dialog_ex, nfc); dialog_ex_set_result_callback(dialog_ex, nfc_scene_save_confirm_dialog_callback); view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewDialogEx); } bool nfc_scene_save_confirm_on_event(void* context, SceneManagerEvent event) { NfcApp* nfc = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == DialogExResultRight) { scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveName); consumed = true; } else if(event.event == DialogExResultLeft) { scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDetectReader); consumed = true; } } return consumed; } void nfc_scene_save_confirm_on_exit(void* context) { NfcApp* nfc = context; // Clean view dialog_ex_reset(nfc->dialog_ex); }