import json class HardwareTargetLoader: def __init__(self, env, root_target_scons_dir, target_id): self.env = env self.all_targets_root_dir = root_target_scons_dir self.target_dir = self._getTargetDir(target_id) # self.target_id = target_id self.layered_target_dirs = [] self.include_paths = [] self.sdk_header_paths = [] self.startup_script = None self.linker_script_flash = None self.linker_script_ram = None self.linker_script_app = None self.sdk_symbols = None self.linker_dependencies = [] self.excluded_sources = [] self.excluded_headers = [] self.excluded_modules = [] self._processTargetDefinitions(target_id) def _getTargetDir(self, target_id): return self.all_targets_root_dir.Dir(f"f{target_id}") def _loadDescription(self, target_id): target_json_file = self._getTargetDir(target_id).File("target.json") if not target_json_file.exists(): raise Exception(f"Target file {target_json_file} does not exist") with open(target_json_file.get_abspath(), "r") as f: try: vals = json.load(f) return vals except json.JSONDecodeError as e: raise Exception(f"Failed to parse target file {target_json_file}: {e}") def _processTargetDefinitions(self, target_id): target_dir = self._getTargetDir(target_id) self.layered_target_dirs.append(target_dir) config = self._loadDescription(target_id) for path_list in ("include_paths", "sdk_header_paths"): getattr(self, path_list).extend( target_dir.Dir(p) for p in config.get(path_list, []) ) self.excluded_sources.extend(config.get("excluded_sources", [])) self.excluded_headers.extend(config.get("excluded_headers", [])) self.excluded_modules.extend(config.get("excluded_modules", [])) file_attrs = ( # (name, use_src_node) ("startup_script", True), ("linker_script_flash", True), ("linker_script_ram", True), ("linker_script_app", True), ("sdk_symbols", True), ) for attr_name, use_src_node in file_attrs: if (val := config.get(attr_name)) and not getattr(self, attr_name): node = target_dir.File(val) if use_src_node: node = node.srcnode() # print(f"Got node {node}, {node.path} for {attr_name}") setattr(self, attr_name, node) for attr_name in ("linker_dependencies",): if (val := config.get(attr_name)) and not getattr(self, attr_name): setattr(self, attr_name, val) if inherited_target := config.get("inherit", None): self._processTargetDefinitions(inherited_target) def gatherSources(self): sources = [self.startup_script] seen_filenames = set(self.excluded_sources) # print("Layers: ", self.layered_target_dirs) for target_dir in self.layered_target_dirs: accepted_sources = list( filter( lambda f: f.name not in seen_filenames, self.env.GlobRecursive("*.c", target_dir), ) ) seen_filenames.update(f.name for f in accepted_sources) sources.extend(accepted_sources) # print(f"Found {len(sources)} sources: {list(f.path for f in sources)}") return list(f.get_path(self.all_targets_root_dir) for f in sources) def gatherSdkHeaders(self): sdk_headers = [] seen_sdk_headers = set(self.excluded_headers) for sdk_path in self.sdk_header_paths: # dirty, but fast - exclude headers from overlayed targets by name # proper way would be to use relative paths, but names will do for now for header in self.env.GlobRecursive("*.h", sdk_path, "*_i.h"): if header.name not in seen_sdk_headers: seen_sdk_headers.add(header.name) sdk_headers.append(header) return sdk_headers def ConfigureForTarget(env, target_id): target_loader = HardwareTargetLoader(env, env["TARGETS_ROOT"], target_id) env.Replace( TARGET_CFG=target_loader, SDK_DEFINITION=target_loader.sdk_symbols, SKIP_MODULES=target_loader.excluded_modules, ) env.Append( CPPPATH=target_loader.include_paths, SDK_HEADERS=target_loader.gatherSdkHeaders(), ) def ApplyLibFlags(env): flags_to_apply = env["FW_LIB_OPTS"].get( env.get("FW_LIB_NAME"), env["FW_LIB_OPTS"]["Default"], ) # print("Flags for ", env.get("FW_LIB_NAME", "Default"), flags_to_apply) env.MergeFlags(flags_to_apply) def generate(env): env.AddMethod(ConfigureForTarget) env.AddMethod(ApplyLibFlags) def exists(env): return True