#include "ui.h" #include #include #include #include #include #include TileMap* tileMap; uint8_t tileMapCount = 0; void ui_cleanup() { if(tileMap != NULL) { for(uint8_t i = 0; i < tileMapCount; i++) { if(tileMap[i].data != NULL) free(tileMap[i].data); } free(tileMap); } } void add_new_tilemap(uint8_t* data, unsigned long iconId) { TileMap* old = tileMap; tileMapCount++; tileMap = malloc(sizeof(TileMap) * tileMapCount); if(tileMapCount > 1) { for(uint8_t i = 0; i < tileMapCount; i++) tileMap[i] = old[i]; } tileMap[tileMapCount - 1] = (TileMap){data, iconId}; } uint8_t* get_tilemap(unsigned long icon_id) { for(uint8_t i = 0; i < tileMapCount; i++) { if(tileMap[i].iconId == icon_id) return tileMap[i].data; } return NULL; } uint32_t pixel_index(uint8_t x, uint8_t y) { return y * SCREEN_WIDTH + x; } bool in_screen(int16_t x, int16_t y) { return x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT; } unsigned flipBit(uint8_t x, uint8_t bit) { return x ^ (1 << bit); } unsigned setBit(uint8_t x, uint8_t bit) { return x | (1 << bit); } unsigned unsetBit(uint8_t x, uint8_t bit) { return x & ~(1 << bit); } bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w) { uint8_t current_bit = (y % 8); uint8_t current_row = ((y - current_bit) / 8); uint8_t current_value = data[current_row * w + x]; return current_value & (1 << current_bit); } uint8_t* get_buffer(Canvas* const canvas) { return canvas->fb.tile_buf_ptr; // return canvas_get_buffer(canvas); } uint8_t* make_buffer() { return malloc(sizeof(uint8_t) * 8 * 128); } void clone_buffer(uint8_t* canvas, uint8_t* data) { for(int i = 0; i < 1024; i++) { data[i] = canvas[i]; } } bool read_pixel(Canvas* const canvas, int16_t x, int16_t y) { if(in_screen(x, y)) { return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH); } return false; } void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode) { if(in_screen(x, y)) { uint8_t current_bit = (y % 8); uint8_t current_row = ((y - current_bit) / 8); uint32_t i = pixel_index(x, current_row); uint8_t* buffer = get_buffer(canvas); uint8_t current_value = buffer[i]; if(draw_mode == Inverse) { buffer[i] = flipBit(current_value, current_bit); } else { if(draw_mode == White) { buffer[i] = unsetBit(current_value, current_bit); } else { buffer[i] = setBit(current_value, current_bit); } } } } void draw_line( Canvas* const canvas, int16_t x1, int16_t y1, int16_t x2, int16_t y2, DrawMode draw_mode) { for(int16_t x = x2; x >= x1; x--) { for(int16_t y = y2; y >= y1; y--) { set_pixel(canvas, x, y, draw_mode); } } } void draw_rounded_box_frame( Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode draw_mode) { int16_t xMinCorner = x + 1; int16_t xMax = x + w - 1; int16_t xMaxCorner = x + w - 2; int16_t yMinCorner = y + 1; int16_t yMax = y + h - 1; int16_t yMaxCorner = y + h - 2; draw_line(canvas, xMinCorner, y, xMaxCorner, y, draw_mode); draw_line(canvas, xMinCorner, yMax, xMaxCorner, yMax, draw_mode); draw_line(canvas, x, yMinCorner, x, yMaxCorner, draw_mode); draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode); } void draw_rounded_box( Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode draw_mode) { for(int16_t o = w - 2; o >= 1; o--) { for(int16_t p = h - 2; p >= 1; p--) { set_pixel(canvas, x + o, y + p, draw_mode); } } draw_rounded_box_frame(canvas, x, y, w, h, draw_mode); } void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h) { draw_pixels(canvas, data, x, y, w, h, Inverse); } void draw_pixels( Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode) { for(int8_t o = 0; o < w; o++) { for(int8_t p = 0; p < h; p++) { if(in_screen(o + x, p + y) && data[p * w + o] == 1) set_pixel(canvas, o + x, p + y, drawMode); } } } void draw_rectangle( Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode) { for(int8_t o = 0; o < w; o++) { for(int8_t p = 0; p < h; p++) { if(in_screen(o + x, p + y)) { set_pixel(canvas, o + x, p + y, drawMode); } } } } void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) { draw_rectangle(canvas, x, y, w, h, Inverse); } uint8_t* image_data(Canvas* const canvas, const Icon* icon) { uint8_t* data = malloc(sizeof(uint8_t) * 8 * 128); uint8_t* screen = canvas->fb.tile_buf_ptr; canvas->fb.tile_buf_ptr = data; canvas_draw_icon(canvas, 0, 0, icon); canvas->fb.tile_buf_ptr = screen; return data; } uint8_t* getOrAddIconData(Canvas* const canvas, const Icon* icon) { uint8_t* icon_data = get_tilemap((unsigned long)icon); if(icon_data == NULL) { icon_data = image_data(canvas, icon); add_new_tilemap(icon_data, (unsigned long)icon); } return icon_data; } void draw_icon_clip( Canvas* const canvas, const Icon* icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w, uint8_t h, DrawMode drawMode) { uint8_t* icon_data = getOrAddIconData(canvas, icon); for(int i = 0; i < w; i++) { for(int j = 0; j < h; j++) { bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH); if(drawMode == Filled) { set_pixel(canvas, x + i, y + j, on ? Black : White); } else if(on) set_pixel(canvas, x + i, y + j, drawMode); } } } void draw_icon_clip_flipped( Canvas* const canvas, const Icon* icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w, uint8_t h, DrawMode drawMode) { uint8_t* icon_data = getOrAddIconData(canvas, icon); for(int i = 0; i < w; i++) { for(int j = 0; j < h; j++) { bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH); if(drawMode == Filled) { set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White); } else if(on) set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode); } } }