#include "../infrared_i.h" #include "common/infrared_scene_universal_common.h" void infrared_scene_universal_audio_on_enter(void* context) { infrared_scene_universal_common_on_enter(context); Infrared* infrared = context; ButtonPanel* button_panel = infrared->button_panel; InfraredBruteForce* brute_force = infrared->brute_force; infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/audio.ir")); button_panel_reserve(button_panel, 2, 4); uint32_t i = 0; button_panel_add_item( button_panel, i, 0, 0, 6, 13, &I_power_19x20, &I_power_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 4, 35, &I_power_text_24x5); infrared_brute_force_add_record(brute_force, i++, "Power"); button_panel_add_item( button_panel, i, 1, 0, 39, 13, &I_mute_19x20, &I_mute_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 39, 35, &I_mute_text_19x5); infrared_brute_force_add_record(brute_force, i++, "Mute"); button_panel_add_item( button_panel, i, 0, 1, 6, 42, &I_play_19x20, &I_play_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 6, 64, &I_play_text_19x5); infrared_brute_force_add_record(brute_force, i++, "Play"); button_panel_add_item( button_panel, i, 0, 2, 6, 71, &I_pause_19x20, &I_pause_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 4, 93, &I_pause_text_23x5); infrared_brute_force_add_record(brute_force, i++, "Pause"); button_panel_add_item( button_panel, i, 0, 3, 6, 101, &I_prev_19x20, &I_prev_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 6, 123, &I_prev_text_19x5); infrared_brute_force_add_record(brute_force, i++, "Prev"); button_panel_add_item( button_panel, i, 1, 3, 39, 101, &I_next_19x20, &I_next_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 39, 123, &I_next_text_19x6); infrared_brute_force_add_record(brute_force, i++, "Next"); button_panel_add_item( button_panel, i, 1, 2, 37, 77, &I_voldown_24x21, &I_voldown_hover_24x21, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Vol_dn"); button_panel_add_item( button_panel, i, 1, 1, 37, 43, &I_volup_24x21, &I_volup_hover_24x21, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Vol_up"); button_panel_add_label(button_panel, 1, 10, FontPrimary, "Mus. remote"); button_panel_add_icon(button_panel, 34, 56, &I_vol_ac_text_30x30); view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack); infrared_show_loading_popup(infrared, true); bool success = infrared_brute_force_calculate_messages(brute_force); infrared_show_loading_popup(infrared, false); if(!success) { scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases); } } bool infrared_scene_universal_audio_on_event(void* context, SceneManagerEvent event) { return infrared_scene_universal_common_on_event(context, event); } void infrared_scene_universal_audio_on_exit(void* context) { infrared_scene_universal_common_on_exit(context); }