#pragma once #include "defines.h" #include void draw_player_scene(Canvas* const canvas, const GameState* game_state); void draw_dealer_scene(Canvas* const canvas, const GameState* game_state); void draw_play_menu(Canvas* const canvas, const GameState* game_state); void draw_score(Canvas* const canvas, bool top, uint8_t amount); void draw_money(Canvas* const canvas, uint32_t score); void settings_page(Canvas* const canvas, const GameState* gameState); void popup_frame(Canvas* const canvas); void draw_screen(Canvas* const canvas, const bool* points);