#include #include #include #include "../desktop_i.h" #include "../views/desktop_view_pin_timeout.h" #include "desktop_scene.h" #include "desktop_scene_i.h" static void desktop_scene_pin_timeout_callback(void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit); } void desktop_scene_pin_timeout_on_enter(void* context) { Desktop* desktop = (Desktop*)context; uint32_t timeout = scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout); desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout); desktop_view_pin_timeout_set_callback( desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout); } bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopPinTimeoutExit: scene_manager_previous_scene(desktop->scene_manager); consumed = true; break; } } return consumed; } void desktop_scene_pin_timeout_on_exit(void* context) { UNUSED(context); }