#include "../infrared_i.h" #include uint8_t value_index_ir; #define DEB_PINS_COUNT (sizeof(infrared_debug_cfg_variables_text) / sizeof(char* const)) const char* const infrared_debug_cfg_variables_text[] = { "Internal", "2 (A7)", }; static void infrared_scene_debug_settings_changed(VariableItem* item) { Infrared* infrared = variable_item_get_context(item); value_index_ir = variable_item_get_current_value_index(item); UNUSED(infrared); variable_item_set_current_value_text(item, infrared_debug_cfg_variables_text[value_index_ir]); furi_hal_infrared_set_debug_out(value_index_ir); } static void infrared_scene_debug_settings_power_changed(VariableItem* item) { bool value = variable_item_get_current_value_index(item); if(value) { for(int i = 0; i < 5 && !furi_hal_power_is_otg_enabled(); i++) { furi_hal_power_enable_otg(); furi_delay_ms(10); } } else { if(furi_hal_power_is_otg_enabled()) { furi_hal_power_disable_otg(); } } variable_item_set_current_value_text(item, value ? "ON" : "OFF"); } static void infrared_debug_settings_start_var_list_enter_callback(void* context, uint32_t index) { Infrared* infrared = context; view_dispatcher_send_custom_event(infrared->view_dispatcher, index); } void infrared_scene_debug_settings_on_enter(void* context) { Infrared* infrared = context; VariableItemList* variable_item_list = infrared->variable_item_list; value_index_ir = furi_hal_infrared_get_debug_out_status(); VariableItem* item = variable_item_list_add( variable_item_list, "Send signal to", DEB_PINS_COUNT, infrared_scene_debug_settings_changed, infrared); variable_item_list_set_enter_callback( variable_item_list, infrared_debug_settings_start_var_list_enter_callback, infrared); variable_item_set_current_value_index(item, value_index_ir); variable_item_set_current_value_text(item, infrared_debug_cfg_variables_text[value_index_ir]); item = variable_item_list_add( variable_item_list, "Ext Module 5v", 2, infrared_scene_debug_settings_power_changed, infrared); bool enabled = furi_hal_power_is_otg_enabled(); variable_item_set_current_value_index(item, enabled); variable_item_set_current_value_text(item, enabled ? "ON" : "OFF"); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewVariableItemList); } bool infrared_scene_debug_settings_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; UNUSED(infrared); UNUSED(event); return false; } void infrared_scene_debug_settings_on_exit(void* context) { Infrared* infrared = context; variable_item_list_reset(infrared->variable_item_list); }