#include "manchester_encoder.h" #include void manchester_encoder_reset(ManchesterEncoderState* state) { furi_check(state); state->step = 0; } bool manchester_encoder_advance( ManchesterEncoderState* state, const bool curr_bit, ManchesterEncoderResult* result) { furi_check(state); furi_check(result); bool advance = false; switch(state->step) { case 0: state->prev_bit = curr_bit; if(state->prev_bit) { *result = ManchesterEncoderResultShortLow; } else { *result = ManchesterEncoderResultShortHigh; } state->step = 1; advance = true; break; case 1: *result = (state->prev_bit << 1) + curr_bit; if(curr_bit == state->prev_bit) { state->step = 2; } else { state->prev_bit = curr_bit; advance = true; } break; case 2: if(curr_bit) { *result = ManchesterEncoderResultShortLow; } else { *result = ManchesterEncoderResultShortHigh; } state->prev_bit = curr_bit; state->step = 1; advance = true; break; default: furi_crash(); break; } return advance; } ManchesterEncoderResult manchester_encoder_finish(ManchesterEncoderState* state) { furi_check(state); state->step = 0; return (state->prev_bit << 1) + state->prev_bit; }