#ifndef COIN_H #define COIN_H #include #include "point.h" #include "barry.h" #define COINS_MAX 15 typedef struct { float gravity; POINT point; } COIN; typedef struct { int count; POINT coins[COINS_MAX]; } COIN_PATTERN; void coin_tick(COIN* const coins, BARRY* const barry, int* const poins); void spawn_random_coin(COIN* const coins); bool coin_colides(COIN* const coin, BARRY* const barry); void draw_coins(const COIN* coins, Canvas* const canvas, const GameSprites* sprites); #endif // COIN_H