#include "barry.h" #include "game_sprites.h" #include #include void barry_tick(BARRY* const barry) { // Do jetpack things if(barry->isBoosting) { barry->gravity += GRAVITY_BOOST; // Increase upward momentum } else { barry->gravity += GRAVITY_FALL; // Increase downward momentum faster } barry->point.y += barry->gravity; // Constrain barry's height within sprite_height and 64 - sprite_height if(barry->point.y > (64 - BARRY_HEIGHT)) { barry->point.y = 64 - BARRY_HEIGHT; barry->gravity = 0; // stop upward momentum } else if(barry->point.y < 0) { barry->point.y = 0; barry->gravity = 0; // stop downward momentum } } void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites) { canvas_set_color(canvas, ColorBlack); canvas_draw_icon_animation(canvas, barry->point.x, barry->point.y, sprites->barry); canvas_set_color(canvas, ColorWhite); canvas_draw_icon(canvas, barry->point.x, barry->point.y, sprites->barry_infill); }