#include "../infrared_i.h" typedef enum { SubmenuIndexUniversalTV, SubmenuIndexUniversalAudio, SubmenuIndexUniversalProjector, SubmenuIndexUniversalFan, SubmenuIndexUniversalAirConditioner, } SubmenuIndex; static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) { Infrared* infrared = context; view_dispatcher_send_custom_event(infrared->view_dispatcher, index); } void infrared_scene_universal_on_enter(void* context) { Infrared* infrared = context; Submenu* submenu = infrared->submenu; submenu_add_item( submenu, "TVs", SubmenuIndexUniversalTV, infrared_scene_universal_submenu_callback, context); submenu_set_selected_item(submenu, 0); submenu_add_item( submenu, "Audio", SubmenuIndexUniversalAudio, infrared_scene_universal_submenu_callback, context); submenu_add_item( submenu, "Projectors", SubmenuIndexUniversalProjector, infrared_scene_universal_submenu_callback, context); submenu_add_item( submenu, "Fans", SubmenuIndexUniversalFan, infrared_scene_universal_submenu_callback, context); submenu_add_item( submenu, "ACs", SubmenuIndexUniversalAirConditioner, infrared_scene_universal_submenu_callback, context); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu); } bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; SceneManager* scene_manager = infrared->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexUniversalTV) { scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV); consumed = true; } else if(event.event == SubmenuIndexUniversalAudio) { scene_manager_next_scene(scene_manager, InfraredSceneUniversalAudio); consumed = true; } else if(event.event == SubmenuIndexUniversalProjector) { scene_manager_next_scene(scene_manager, InfraredSceneUniversalProjector); consumed = true; } else if(event.event == SubmenuIndexUniversalFan) { scene_manager_next_scene(scene_manager, InfraredSceneUniversalFan); consumed = true; } else if(event.event == SubmenuIndexUniversalAirConditioner) { scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC); consumed = true; } } return consumed; } void infrared_scene_universal_on_exit(void* context) { Infrared* infrared = context; submenu_reset(infrared->submenu); }