#include #include #include #include #include #include #include #include #include #include #include #include #include #include "subbrute.h" #include "subbrute_i.h" #include "subbrute_custom_event.h" #define TAG "SubBruteApp" static const char* subbrute_menu_names[] = { [SubBruteAttackCAME12bit307] = "CAME 12bit 307mhz", [SubBruteAttackCAME12bit433] = "CAME 12bit 433mhz", [SubBruteAttackCAME12bit868] = "CAME 12bit 868mhz", [SubBruteAttackChamberlain9bit315] = "Chamberlain 9bit 315mhz", [SubBruteAttackChamberlain9bit390] = "Chamberlain 9bit 390mhz", [SubBruteAttackLinear10bit300] = "Linear 10bit 300mhz", [SubBruteAttackLinear10bit310] = "Linear 10bit 310mhz", [SubBruteAttackNICE12bit433] = "NICE 12bit 433mhz", [SubBruteAttackNICE12bit868] = "NICE 12bit 868mhz", [SubBruteAttackLoadFile] = "BF existing dump", [SubBruteAttackTotalCount] = "Total Count", }; static const char* subbrute_menu_names_small[] = { [SubBruteAttackCAME12bit307] = "CAME 307mhz", [SubBruteAttackCAME12bit433] = "CAME 433mhz", [SubBruteAttackCAME12bit868] = "CAME 868mhz", [SubBruteAttackChamberlain9bit315] = "Cham 315mhz", [SubBruteAttackChamberlain9bit390] = "Cham 390mhz", [SubBruteAttackLinear10bit300] = "Linear 300mhz", [SubBruteAttackLinear10bit310] = "Linear 310mhz", [SubBruteAttackNICE12bit433] = "NICE 433mhz", [SubBruteAttackNICE12bit868] = "NICE 868mhz", [SubBruteAttackLoadFile] = "Existing", [SubBruteAttackTotalCount] = "Total Count", }; static bool subbrute_custom_event_callback(void* context, uint32_t event) { furi_assert(context); SubBruteState* instance = context; return scene_manager_handle_custom_event(instance->scene_manager, event); } static bool subbrute_back_event_callback(void* context) { furi_assert(context); SubBruteState* instance = context; return scene_manager_handle_back_event(instance->scene_manager); } static void subbrute_tick_event_callback(void* context) { furi_assert(context); SubBruteState* instance = context; scene_manager_handle_tick_event(instance->scene_manager); } SubBruteState* subbrute_alloc() { SubBruteState* instance = malloc(sizeof(SubBruteState)); instance->scene_manager = scene_manager_alloc(&subbrute_scene_handlers, instance); instance->view_dispatcher = view_dispatcher_alloc(); instance->gui = furi_record_open(RECORD_GUI); view_dispatcher_enable_queue(instance->view_dispatcher); view_dispatcher_set_event_callback_context(instance->view_dispatcher, instance); view_dispatcher_set_custom_event_callback( instance->view_dispatcher, subbrute_custom_event_callback); view_dispatcher_set_navigation_event_callback( instance->view_dispatcher, subbrute_back_event_callback); view_dispatcher_set_tick_event_callback( instance->view_dispatcher, subbrute_tick_event_callback, 100); //Dialog instance->dialogs = furi_record_open(RECORD_DIALOGS); // Notifications instance->notifications = furi_record_open(RECORD_NOTIFICATION); // Devices instance->device = subbrute_device_alloc(); // Worker instance->worker = subbrute_worker_alloc(); // TextInput instance->text_input = text_input_alloc(); view_dispatcher_add_view( instance->view_dispatcher, SubBruteViewTextInput, text_input_get_view(instance->text_input)); // Custom Widget instance->widget = widget_alloc(); view_dispatcher_add_view( instance->view_dispatcher, SubBruteViewWidget, widget_get_view(instance->widget)); // Popup instance->popup = popup_alloc(); view_dispatcher_add_view( instance->view_dispatcher, SubBruteViewPopup, popup_get_view(instance->popup)); // ViewStack instance->view_stack = view_stack_alloc(); view_dispatcher_add_view( instance->view_dispatcher, SubBruteViewStack, view_stack_get_view(instance->view_stack)); // SubBruteMainView instance->view_main = subbrute_main_view_alloc(); view_dispatcher_add_view( instance->view_dispatcher, SubBruteViewMain, subbrute_main_view_get_view(instance->view_main)); // SubBruteAttackView instance->view_attack = subbrute_attack_view_alloc(); view_dispatcher_add_view( instance->view_dispatcher, SubBruteViewAttack, subbrute_attack_view_get_view(instance->view_attack)); // Loading instance->loading = loading_alloc(); //instance->flipper_format = flipper_format_string_alloc(); //instance->environment = subghz_environment_alloc(); return instance; } void subbrute_free(SubBruteState* instance) { furi_assert(instance); // SubBruteDevice #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteDevice"); #endif subbrute_device_free(instance->device); // SubBruteWorker #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteDevice"); #endif subbrute_worker_stop(instance->worker); subbrute_worker_free(instance->worker); // Notifications #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free Notifications"); #endif notification_message(instance->notifications, &sequence_blink_stop); furi_record_close(RECORD_NOTIFICATION); instance->notifications = NULL; // Loading #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free loading"); #endif loading_free(instance->loading); // View Main #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteViewMain"); #endif view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewMain); subbrute_main_view_free(instance->view_main); // View Attack #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteViewAttack"); #endif view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewAttack); subbrute_attack_view_free(instance->view_attack); // TextInput #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteViewTextInput"); #endif view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewTextInput); text_input_free(instance->text_input); // Custom Widget #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteViewWidget"); #endif view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewWidget); widget_free(instance->widget); // Popup #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteViewPopup"); #endif view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewPopup); popup_free(instance->popup); // ViewStack #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free SubBruteViewStack"); #endif view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewStack); view_stack_free(instance->view_stack); //Dialog #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free RECORD_DIALOGS"); #endif furi_record_close(RECORD_DIALOGS); instance->dialogs = NULL; // Scene manager #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free scene_manager"); #endif scene_manager_free(instance->scene_manager); // View Dispatcher #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free view_dispatcher"); #endif view_dispatcher_free(instance->view_dispatcher); // GUI #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free RECORD_GUI"); #endif furi_record_close(RECORD_GUI); instance->gui = NULL; // The rest #ifdef FURI_DEBUG FURI_LOG_D(TAG, "free instance"); #endif free(instance); } void subbrute_show_loading_popup(void* context, bool show) { TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME); SubBruteState* instance = context; ViewStack* view_stack = instance->view_stack; Loading* loading = instance->loading; if(show) { // Raise timer priority so that animations can play vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1); view_stack_add_view(view_stack, loading_get_view(loading)); } else { view_stack_remove_view(view_stack, loading_get_view(loading)); // Restore default timer priority vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY); } } void subbrute_text_input_callback(void* context) { furi_assert(context); SubBruteState* instance = context; view_dispatcher_send_custom_event( instance->view_dispatcher, SubBruteCustomEventTypeTextEditDone); } void subbrute_popup_closed_callback(void* context) { furi_assert(context); SubBruteState* instance = context; view_dispatcher_send_custom_event( instance->view_dispatcher, SubBruteCustomEventTypePopupClosed); } const char* subbrute_get_menu_name(SubBruteAttacks index) { furi_assert(index < SubBruteAttackTotalCount); return subbrute_menu_names[index]; } const char* subbrute_get_small_menu_name(SubBruteAttacks index) { furi_assert(index < SubBruteAttackTotalCount); return subbrute_menu_names_small[index]; } // ENTRYPOINT int32_t subbrute_app(void* p) { UNUSED(p); SubBruteState* instance = subbrute_alloc(); view_dispatcher_attach_to_gui( instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart); furi_hal_power_suppress_charge_enter(); view_dispatcher_run(instance->view_dispatcher); furi_hal_power_suppress_charge_exit(); subbrute_free(instance); return 0; }