#include "totp_scene_authenticate.h" #include #include #include "../../types/common.h" #include "../../services/ui/constants.h" #include "../../services/config/config.h" #include "../scene_director.h" #include "../totp_scenes_enum.h" #include "../../services/crypto/crypto.h" #define MAX_CODE_LENGTH TOTP_IV_SIZE #define ARROW_UP_CODE 2 #define ARROW_RIGHT_CODE 8 #define ARROW_DOWN_CODE 11 #define ARROW_LEFT_CODE 5 typedef struct { uint8_t code_input[MAX_CODE_LENGTH]; uint8_t code_length; } SceneState; void totp_scene_authenticate_init(PluginState* plugin_state) { memset(&plugin_state->iv[0], 0, TOTP_IV_SIZE); } void totp_scene_authenticate_activate(PluginState* plugin_state) { SceneState* scene_state = malloc(sizeof(SceneState)); scene_state->code_length = 0; memset(&scene_state->code_input[0], 0, MAX_CODE_LENGTH); plugin_state->current_scene_state = scene_state; memset(&plugin_state->iv[0], 0, TOTP_IV_SIZE); } void totp_scene_authenticate_render(Canvas* const canvas, PluginState* plugin_state) { const SceneState* scene_state = (SceneState*)plugin_state->current_scene_state; int v_shift = 0; if(scene_state->code_length > 0) { v_shift = -10; } if(plugin_state->crypto_verify_data == NULL) { canvas_draw_str_aligned( canvas, SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER - 10 + v_shift, AlignCenter, AlignCenter, "Use arrow keys"); canvas_draw_str_aligned( canvas, SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER + 5 + v_shift, AlignCenter, AlignCenter, "to setup new PIN"); } else { canvas_draw_str_aligned( canvas, SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER + v_shift, AlignCenter, AlignCenter, "Use arrow keys to enter PIN"); } const uint8_t PIN_ASTERISK_RADIUS = 3; const uint8_t PIN_ASTERISK_STEP = (PIN_ASTERISK_RADIUS << 1) + 2; if(scene_state->code_length > 0) { uint8_t left_start_x = (scene_state->code_length - 1) * PIN_ASTERISK_STEP >> 1; for(uint8_t i = 0; i < scene_state->code_length; i++) { canvas_draw_disc( canvas, SCREEN_WIDTH_CENTER - left_start_x + i * PIN_ASTERISK_STEP, SCREEN_HEIGHT_CENTER + 10, PIN_ASTERISK_RADIUS); } } } bool totp_scene_authenticate_handle_event( const PluginEvent* const event, PluginState* plugin_state) { if(event->type != EventTypeKey) { return true; } if(event->input.type == InputTypeLong && event->input.key == InputKeyBack) { return false; } if(event->input.type != InputTypePress) { return true; } SceneState* scene_state = (SceneState*)plugin_state->current_scene_state; switch(event->input.key) { case InputKeyUp: if(scene_state->code_length < MAX_CODE_LENGTH) { scene_state->code_input[scene_state->code_length] = ARROW_UP_CODE; scene_state->code_length++; } break; case InputKeyDown: if(scene_state->code_length < MAX_CODE_LENGTH) { scene_state->code_input[scene_state->code_length] = ARROW_DOWN_CODE; scene_state->code_length++; } break; case InputKeyRight: if(scene_state->code_length < MAX_CODE_LENGTH) { scene_state->code_input[scene_state->code_length] = ARROW_RIGHT_CODE; scene_state->code_length++; } break; case InputKeyLeft: if(scene_state->code_length < MAX_CODE_LENGTH) { scene_state->code_input[scene_state->code_length] = ARROW_LEFT_CODE; scene_state->code_length++; } break; case InputKeyOk: totp_crypto_seed_iv(plugin_state, &scene_state->code_input[0], scene_state->code_length); if(totp_crypto_verify_key(plugin_state)) { FURI_LOG_D(LOGGING_TAG, "PIN is valid"); totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL); } else { FURI_LOG_D(LOGGING_TAG, "PIN is NOT valid"); memset(&scene_state->code_input[0], 0, MAX_CODE_LENGTH); memset(&plugin_state->iv[0], 0, TOTP_IV_SIZE); scene_state->code_length = 0; DialogMessage* message = dialog_message_alloc(); dialog_message_set_buttons(message, "Try again", NULL, NULL); dialog_message_set_header( message, "You entered\ninvalid PIN", SCREEN_WIDTH_CENTER - 25, SCREEN_HEIGHT_CENTER - 5, AlignCenter, AlignCenter); dialog_message_set_icon(message, &I_DolphinCommon_56x48, 72, 17); dialog_message_show(plugin_state->dialogs, message); dialog_message_free(message); } break; case InputKeyBack: if(scene_state->code_length > 0) { scene_state->code_input[scene_state->code_length - 1] = 0; scene_state->code_length--; } break; default: break; } return true; } void totp_scene_authenticate_deactivate(PluginState* plugin_state) { if(plugin_state->current_scene_state == NULL) return; free(plugin_state->current_scene_state); plugin_state->current_scene_state = NULL; } void totp_scene_authenticate_free(const PluginState* plugin_state) { UNUSED(plugin_state); }