#include #include "../lfrfid_i.h" #include void lfrfid_scene_save_name_on_enter(void* context) { LfRfid* app = context; TextInput* text_input = app->text_input; FuriString* folder_path; folder_path = furi_string_alloc(); bool key_name_is_empty = furi_string_empty(app->file_name); if(key_name_is_empty) { furi_string_set(app->file_path, LFRFID_APP_FOLDER); set_random_name(app->text_store, LFRFID_TEXT_STORE_SIZE); furi_string_set(folder_path, LFRFID_APP_FOLDER); } else { lfrfid_text_store_set(app, "%s", furi_string_get_cstr(app->file_name)); path_extract_dirname(furi_string_get_cstr(app->file_path), folder_path); } text_input_set_header_text(text_input, "Name the card"); text_input_set_result_callback( text_input, lfrfid_text_input_callback, app, app->text_store, LFRFID_KEY_NAME_SIZE, key_name_is_empty); FURI_LOG_I("", "%s %s", furi_string_get_cstr(folder_path), app->text_store); ValidatorIsFile* validator_is_file = validator_is_file_alloc_init( furi_string_get_cstr(folder_path), LFRFID_APP_EXTENSION, furi_string_get_cstr(app->file_name)); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); furi_string_free(folder_path); view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewTextInput); } bool lfrfid_scene_save_name_on_event(void* context, SceneManagerEvent event) { LfRfid* app = context; SceneManager* scene_manager = app->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == LfRfidEventNext) { consumed = true; if(!furi_string_empty(app->file_name)) { lfrfid_delete_key(app); } furi_string_set(app->file_name, app->text_store); if(lfrfid_save_key(app)) { scene_manager_next_scene(scene_manager, LfRfidSceneSaveSuccess); if(scene_manager_has_previous_scene(scene_manager, LfRfidSceneSavedKeyMenu)) { // Nothing, do not count editing as saving } else if(scene_manager_has_previous_scene(scene_manager, LfRfidSceneSaveType)) { dolphin_deed(DolphinDeedRfidAdd); } else { dolphin_deed(DolphinDeedRfidSave); } } else { scene_manager_search_and_switch_to_previous_scene( scene_manager, LfRfidSceneReadKeyMenu); } } } return consumed; } void lfrfid_scene_save_name_on_exit(void* context) { LfRfid* app = context; TextInput* text_input = app->text_input; void* validator_context = text_input_get_validator_callback_context(text_input); text_input_set_validator(text_input, NULL, NULL); validator_is_file_free((ValidatorIsFile*)validator_context); text_input_reset(text_input); }