#include "../infrared_i.h" typedef enum { SubmenuIndexAddButton, SubmenuIndexRenameButton, SubmenuIndexMoveButton, SubmenuIndexDeleteButton, SubmenuIndexRenameRemote, SubmenuIndexDeleteRemote, } SubmenuIndex; static void infrared_scene_edit_submenu_callback(void* context, uint32_t index) { Infrared* infrared = context; view_dispatcher_send_custom_event(infrared->view_dispatcher, index); } void infrared_scene_edit_on_enter(void* context) { Infrared* infrared = context; Submenu* submenu = infrared->submenu; SceneManager* scene_manager = infrared->scene_manager; submenu_add_item( submenu, "Add Button", SubmenuIndexAddButton, infrared_scene_edit_submenu_callback, context); submenu_add_item( submenu, "Rename Button", SubmenuIndexRenameButton, infrared_scene_edit_submenu_callback, context); submenu_add_item( submenu, "Move Button", SubmenuIndexMoveButton, infrared_scene_edit_submenu_callback, context); submenu_add_item( submenu, "Delete Button", SubmenuIndexDeleteButton, infrared_scene_edit_submenu_callback, context); submenu_add_item( submenu, "Rename Remote", SubmenuIndexRenameRemote, infrared_scene_edit_submenu_callback, context); submenu_add_item( submenu, "Delete Remote", SubmenuIndexDeleteRemote, infrared_scene_edit_submenu_callback, context); const uint32_t submenu_index = scene_manager_get_scene_state(scene_manager, InfraredSceneEdit); submenu_set_selected_item(submenu, submenu_index); scene_manager_set_scene_state(scene_manager, InfraredSceneEdit, SubmenuIndexAddButton); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu); } bool infrared_scene_edit_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; SceneManager* scene_manager = infrared->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { const uint32_t submenu_index = event.event; scene_manager_set_scene_state(scene_manager, InfraredSceneEdit, submenu_index); if(submenu_index == SubmenuIndexAddButton) { infrared->app_state.is_learning_new_remote = false; scene_manager_next_scene(scene_manager, InfraredSceneLearn); consumed = true; } else if(submenu_index == SubmenuIndexRenameButton) { infrared->app_state.edit_target = InfraredEditTargetButton; infrared->app_state.edit_mode = InfraredEditModeRename; scene_manager_next_scene(scene_manager, InfraredSceneEditButtonSelect); consumed = true; } else if(submenu_index == SubmenuIndexMoveButton) { scene_manager_next_scene(scene_manager, InfraredSceneEditMove); consumed = true; } else if(submenu_index == SubmenuIndexDeleteButton) { infrared->app_state.edit_target = InfraredEditTargetButton; infrared->app_state.edit_mode = InfraredEditModeDelete; scene_manager_next_scene(scene_manager, InfraredSceneEditButtonSelect); consumed = true; } else if(submenu_index == SubmenuIndexRenameRemote) { infrared->app_state.edit_target = InfraredEditTargetRemote; infrared->app_state.edit_mode = InfraredEditModeRename; scene_manager_next_scene(scene_manager, InfraredSceneEditRename); consumed = true; } else if(submenu_index == SubmenuIndexDeleteRemote) { infrared->app_state.edit_target = InfraredEditTargetRemote; infrared->app_state.edit_mode = InfraredEditModeDelete; scene_manager_next_scene(scene_manager, InfraredSceneEditDelete); consumed = true; } } return consumed; } void infrared_scene_edit_on_exit(void* context) { Infrared* infrared = context; submenu_reset(infrared->submenu); }