#include "../types/common.h" #include "scene_director.h" #include "scenes/authenticate/totp_scene_authenticate.h" #include "scenes/generate_token/totp_scene_generate_token.h" #include "scenes/add_new_token/totp_scene_add_new_token.h" #include "scenes/token_menu/totp_scene_token_menu.h" #include "scenes/app_settings/totp_app_settings.h" void totp_scene_director_activate_scene( PluginState* const plugin_state, Scene scene, const void* context) { totp_scene_director_deactivate_active_scene(plugin_state); switch(scene) { case TotpSceneGenerateToken: totp_scene_generate_token_activate(plugin_state, context); break; case TotpSceneAuthentication: totp_scene_authenticate_activate(plugin_state); break; case TotpSceneAddNewToken: totp_scene_add_new_token_activate(plugin_state, context); break; case TotpSceneTokenMenu: totp_scene_token_menu_activate(plugin_state, context); break; case TotpSceneAppSettings: totp_scene_app_settings_activate(plugin_state, context); break; case TotpSceneNone: break; default: break; } plugin_state->current_scene = scene; } void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) { switch(plugin_state->current_scene) { case TotpSceneGenerateToken: totp_scene_generate_token_deactivate(plugin_state); break; case TotpSceneAuthentication: totp_scene_authenticate_deactivate(plugin_state); break; case TotpSceneAddNewToken: totp_scene_add_new_token_deactivate(plugin_state); break; case TotpSceneTokenMenu: totp_scene_token_menu_deactivate(plugin_state); break; case TotpSceneAppSettings: totp_scene_app_settings_deactivate(plugin_state); break; case TotpSceneNone: break; default: break; } } void totp_scene_director_init_scenes(PluginState* const plugin_state) { totp_scene_authenticate_init(plugin_state); totp_scene_generate_token_init(plugin_state); totp_scene_add_new_token_init(plugin_state); totp_scene_token_menu_init(plugin_state); totp_scene_app_settings_init(plugin_state); } void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) { switch(plugin_state->current_scene) { case TotpSceneGenerateToken: totp_scene_generate_token_render(canvas, plugin_state); break; case TotpSceneAuthentication: totp_scene_authenticate_render(canvas, plugin_state); break; case TotpSceneAddNewToken: totp_scene_add_new_token_render(canvas, plugin_state); break; case TotpSceneTokenMenu: totp_scene_token_menu_render(canvas, plugin_state); break; case TotpSceneAppSettings: totp_scene_app_settings_render(canvas, plugin_state); break; case TotpSceneNone: break; default: break; } } void totp_scene_director_dispose(const PluginState* const plugin_state) { totp_scene_generate_token_free(plugin_state); totp_scene_authenticate_free(plugin_state); totp_scene_add_new_token_free(plugin_state); totp_scene_token_menu_free(plugin_state); totp_scene_app_settings_free(plugin_state); } bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) { bool processing = true; switch(plugin_state->current_scene) { case TotpSceneGenerateToken: processing = totp_scene_generate_token_handle_event(event, plugin_state); break; case TotpSceneAuthentication: processing = totp_scene_authenticate_handle_event(event, plugin_state); break; case TotpSceneAddNewToken: processing = totp_scene_add_new_token_handle_event(event, plugin_state); break; case TotpSceneTokenMenu: processing = totp_scene_token_menu_handle_event(event, plugin_state); break; case TotpSceneAppSettings: processing = totp_scene_app_settings_handle_event(event, plugin_state); break; case TotpSceneNone: break; default: break; } return processing; }