#include #include #include #include #define DEC_HEX_CONVERTER_NUMBER_DIGITS 9 #define DEC_HEX_CONVERTER_KEYS 18 #define DEC_HEX_CONVERTER_KEY_DEL 16 // #define DEC_HEX_CONVERTER_KEY_SWAP 17 // actually not used... #define DEC_HEX_CONVERTER_CHAR_DEL '<' #define DEC_HEX_CONVERTER_CHAR_SWAP 's' #define DEC_HEX_CONVERTER_CHAR_MODE '#' #define DEC_HEX_CONVERTER_CHAR_OVERFLOW '#' #define DEC_HEX_CONVERTER_KEY_FRAME_MARGIN 3 #define DEC_HEX_CONVERTER_KEY_CHAR_HEIGHT 8 #define DEC_HEX_MAX_SUPORTED_DEC_INT 999999999 typedef enum { EventTypeKey, } EventType; typedef struct { InputEvent input; EventType type; } DecHexConverterEvent; typedef enum { ModeDec, ModeHex, } Mode; // setting up one char array next to the other one causes the canvas_draw_str to display both of them // when addressing the first one if there's no string terminator or similar indicator. Adding a \0 seems // to work fine to prevent that, so add a final last char outside the size constants (added on init // and NEVER changed nor referenced again) // // (as a reference, canvas_draw_str ends up calling u8g2_DrawStr from u8g2_font.c, // that finally ends up calling u8g2_draw_string) typedef struct { char dec_number[DEC_HEX_CONVERTER_NUMBER_DIGITS + 1]; char hex_number[DEC_HEX_CONVERTER_NUMBER_DIGITS + 1]; Mode mode; // dec / hex int8_t cursor; // position on keyboard (includes digit letters and other options) int8_t digit_pos; // current digit on selected mode } DecHexConverterState; // move cursor left / right (TODO: implement menu nav in a more "standard" and reusable way?) void dec_hex_converter_logic_move_cursor_lr( DecHexConverterState* const dec_hex_converter_state, int8_t d) { dec_hex_converter_state->cursor += d; if(dec_hex_converter_state->cursor > DEC_HEX_CONVERTER_KEYS - 1) dec_hex_converter_state->cursor = 0; else if(dec_hex_converter_state->cursor < 0) dec_hex_converter_state->cursor = DEC_HEX_CONVERTER_KEYS - 1; // if we're moving left / right to the letters keys on ModeDec just go to the closest available key if(dec_hex_converter_state->mode == ModeDec) { if(dec_hex_converter_state->cursor == 10) dec_hex_converter_state->cursor = 16; else if(dec_hex_converter_state->cursor == 15) dec_hex_converter_state->cursor = 9; } } // move cursor up / down; there're two lines, so we basically toggle void dec_hex_converter_logic_move_cursor_ud(DecHexConverterState* const dec_hex_converter_state) { if(dec_hex_converter_state->cursor < 9) { // move to second line ("down") dec_hex_converter_state->cursor += 9; // if we're reaching the letter keys while ModeDec, just move left / right for the first available key if(dec_hex_converter_state->mode == ModeDec && (dec_hex_converter_state->cursor >= 10 && dec_hex_converter_state->cursor <= 15)) { if(dec_hex_converter_state->cursor <= 12) dec_hex_converter_state->cursor = 9; else dec_hex_converter_state->cursor = 16; } } else { // move to first line ("up") dec_hex_converter_state->cursor -= 9; } } // fetch number from current mode and modifies the destination one, RM dnt stel pls // (if destination is shorter than the output value, overried with "-" chars or something similar) void dec_hex_converter_logic_convert_number(DecHexConverterState* const dec_hex_converter_state) { char* s_ptr; char* d_ptr; char dest[DEC_HEX_CONVERTER_NUMBER_DIGITS]; int i = 0; // current index on destination array if(dec_hex_converter_state->mode == ModeDec) { // DEC to HEX cannot overflow if they're, at least, the same size s_ptr = dec_hex_converter_state->dec_number; d_ptr = dec_hex_converter_state->hex_number; int a = atoi(s_ptr); int r; while(a != 0) { r = a % 16; dest[i] = r + (r < 10 ? '0' : ('A' - 10)); a /= 16; i++; } } else { s_ptr = dec_hex_converter_state->hex_number; d_ptr = dec_hex_converter_state->dec_number; int a = strtol(s_ptr, NULL, 16); if(a > DEC_HEX_MAX_SUPORTED_DEC_INT) { // draw all "###" if there's an overflow for(int j = 0; j < DEC_HEX_CONVERTER_NUMBER_DIGITS; j++) { d_ptr[j] = DEC_HEX_CONVERTER_CHAR_OVERFLOW; } return; } else { while(a > 0) { dest[i++] = (a % 10) + '0'; a /= 10; } } } // dest is reversed, copy to destination pointer and append empty chars at the end for(int j = 0; j < DEC_HEX_CONVERTER_NUMBER_DIGITS; j++) { if(i >= 1) d_ptr[j] = dest[--i]; else d_ptr[j] = ' '; } } // change from DEC to HEX or HEX to DEC, set the digit_pos to the last position not empty on the destination mode void dec_hex_converter_logic_swap_mode(DecHexConverterState* const dec_hex_converter_state) { char* n_ptr; if(dec_hex_converter_state->mode == ModeDec) { dec_hex_converter_state->mode = ModeHex; n_ptr = dec_hex_converter_state->hex_number; } else { dec_hex_converter_state->mode = ModeDec; n_ptr = dec_hex_converter_state->dec_number; } dec_hex_converter_state->digit_pos = DEC_HEX_CONVERTER_NUMBER_DIGITS; for(int i = 0; i < DEC_HEX_CONVERTER_NUMBER_DIGITS; i++) { if(n_ptr[i] == ' ') { dec_hex_converter_state->digit_pos = i; break; } } } // removes the number on current digit on current mode static void dec_hex_converter_logic_del_number(DecHexConverterState* const dec_hex_converter_state) { if(dec_hex_converter_state->digit_pos > 0) dec_hex_converter_state->digit_pos--; if(dec_hex_converter_state->mode == ModeDec) { dec_hex_converter_state->dec_number[dec_hex_converter_state->digit_pos] = ' '; } else { dec_hex_converter_state->hex_number[dec_hex_converter_state->digit_pos] = ' '; } } // append a number to the digit on the current mode static void dec_hex_converter_logic_add_number( DecHexConverterState* const dec_hex_converter_state, int8_t number) { // ignore HEX values on DEC mode (probably button nav will be disabled too, so cannot reach); // also do not add anything if we're out of bound if((number > 9 && dec_hex_converter_state->mode == ModeDec) || dec_hex_converter_state->digit_pos >= DEC_HEX_CONVERTER_NUMBER_DIGITS) return; char* s_ptr; if(dec_hex_converter_state->mode == ModeDec) { s_ptr = dec_hex_converter_state->dec_number; } else { s_ptr = dec_hex_converter_state->hex_number; } if(number < 10) { s_ptr[dec_hex_converter_state->digit_pos] = number + '0'; } else { s_ptr[dec_hex_converter_state->digit_pos] = (number - 10) + 'A'; // A-F (HEX only) } dec_hex_converter_state->digit_pos++; } // --------------- static void dec_hex_converter_render_callback(Canvas* const canvas, void* ctx) { const DecHexConverterState* dec_hex_converter_state = acquire_mutex((ValueMutex*)ctx, 25); if(dec_hex_converter_state == NULL) { return; } canvas_set_color(canvas, ColorBlack); // DEC canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2, 10, "DEC: "); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2 + 30, 10, dec_hex_converter_state->dec_number); // HEX canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2, 10 + 12, "HEX: "); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2 + 30, 10 + 12, dec_hex_converter_state->hex_number); // current mode indicator // char buffer[4]; // snprintf(buffer, sizeof(buffer), "%u", dec_hex_converter_state->digit_pos); // debug: show digit position instead of selected mode if(dec_hex_converter_state->mode == ModeDec) { canvas_draw_glyph(canvas, 128 - 10, 10, DEC_HEX_CONVERTER_CHAR_MODE); } else { canvas_draw_glyph(canvas, 128 - 10, 10 + 12, DEC_HEX_CONVERTER_CHAR_MODE); } // draw the line canvas_draw_line(canvas, 2, 25, 128 - 3, 25); // draw the keyboard uint8_t _x = 5; uint8_t _y = 25 + 15; // line + 10 for(int i = 0; i < DEC_HEX_CONVERTER_KEYS; i++) { char g; if(i < 10) g = (i + '0'); else if(i < 16) g = ((i - 10) + 'A'); else if(i == 16) g = DEC_HEX_CONVERTER_CHAR_DEL; // '<' else g = DEC_HEX_CONVERTER_CHAR_SWAP; // 's' uint8_t g_w = canvas_glyph_width(canvas, g); // disable letters on DEC mode (but keep the previous width for visual purposes - show "blank keys") if(dec_hex_converter_state->mode == ModeDec && i > 9 && i < 16) g = ' '; if(dec_hex_converter_state->cursor == i) { canvas_draw_box( canvas, _x - DEC_HEX_CONVERTER_KEY_FRAME_MARGIN, _y - (DEC_HEX_CONVERTER_KEY_CHAR_HEIGHT + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN), DEC_HEX_CONVERTER_KEY_FRAME_MARGIN + g_w + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN, DEC_HEX_CONVERTER_KEY_CHAR_HEIGHT + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN * 2); canvas_set_color(canvas, ColorWhite); canvas_draw_glyph(canvas, _x, _y, g); canvas_set_color(canvas, ColorBlack); } else { canvas_draw_frame( canvas, _x - DEC_HEX_CONVERTER_KEY_FRAME_MARGIN, _y - (DEC_HEX_CONVERTER_KEY_CHAR_HEIGHT + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN), DEC_HEX_CONVERTER_KEY_FRAME_MARGIN + g_w + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN, DEC_HEX_CONVERTER_KEY_CHAR_HEIGHT + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN * 2); canvas_draw_glyph(canvas, _x, _y, g); } if(i < 8) { _x += g_w + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN * 2 + 2; } else if(i == 8) { _y += (DEC_HEX_CONVERTER_KEY_CHAR_HEIGHT + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN * 2) + 3; _x = 7; // some padding at the beginning on second line } else { _x += g_w + DEC_HEX_CONVERTER_KEY_FRAME_MARGIN * 2 + 1; } } release_mutex((ValueMutex*)ctx, dec_hex_converter_state); } static void dec_hex_converter_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { furi_assert(event_queue); DecHexConverterEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(event_queue, &event, FuriWaitForever); } static void dec_hex_converter_init(DecHexConverterState* const dec_hex_converter_state) { dec_hex_converter_state->mode = ModeDec; dec_hex_converter_state->digit_pos = 0; dec_hex_converter_state->dec_number[DEC_HEX_CONVERTER_NUMBER_DIGITS] = '\0'; // null terminator dec_hex_converter_state->hex_number[DEC_HEX_CONVERTER_NUMBER_DIGITS] = '\0'; // null terminator for(int i = 0; i < DEC_HEX_CONVERTER_NUMBER_DIGITS; i++) { dec_hex_converter_state->dec_number[i] = ' '; dec_hex_converter_state->hex_number[i] = ' '; } } // main entry point int32_t dec_hex_converter_app(void* p) { UNUSED(p); // get event queue FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(DecHexConverterEvent)); // allocate state DecHexConverterState* dec_hex_converter_state = malloc(sizeof(DecHexConverterState)); // set mutex for plugin state (different threads can access it) ValueMutex state_mutex; if(!init_mutex(&state_mutex, dec_hex_converter_state, sizeof(dec_hex_converter_state))) { FURI_LOG_E("DecHexConverter", "cannot create mutex\r\n"); furi_message_queue_free(event_queue); free(dec_hex_converter_state); return 255; } // register callbacks for drawing and input processing ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, dec_hex_converter_render_callback, &state_mutex); view_port_input_callback_set(view_port, dec_hex_converter_input_callback, event_queue); // open GUI and register view_port Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); dec_hex_converter_init(dec_hex_converter_state); // main loop DecHexConverterEvent event; for(bool processing = true; processing;) { FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100); DecHexConverterState* dec_hex_converter_state = (DecHexConverterState*)acquire_mutex_block(&state_mutex); if(event_status == FuriStatusOk) { // press events if(event.type == EventTypeKey) { if(event.input.type == InputTypePress) { switch(event.input.key) { default: break; case InputKeyUp: case InputKeyDown: dec_hex_converter_logic_move_cursor_ud(dec_hex_converter_state); break; case InputKeyRight: dec_hex_converter_logic_move_cursor_lr(dec_hex_converter_state, 1); break; case InputKeyLeft: dec_hex_converter_logic_move_cursor_lr(dec_hex_converter_state, -1); break; case InputKeyOk: if(dec_hex_converter_state->cursor < DEC_HEX_CONVERTER_KEY_DEL) { // positions from 0 to 15 works as regular numbers (DEC / HEX where applicable) // (logic won't allow add numbers > 9 on ModeDec) dec_hex_converter_logic_add_number( dec_hex_converter_state, dec_hex_converter_state->cursor); } else if(dec_hex_converter_state->cursor == DEC_HEX_CONVERTER_KEY_DEL) { // del dec_hex_converter_logic_del_number(dec_hex_converter_state); } else { // swap dec_hex_converter_logic_swap_mode(dec_hex_converter_state); } dec_hex_converter_logic_convert_number(dec_hex_converter_state); break; case InputKeyBack: processing = false; break; } } } } else { // event timeout } view_port_update(view_port); release_mutex(&state_mutex, dec_hex_converter_state); } view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); furi_record_close(RECORD_GUI); view_port_free(view_port); furi_message_queue_free(event_queue); delete_mutex(&state_mutex); free(dec_hex_converter_state); return 0; }