#include "morse_code_worker.h" #include #include #include #include #include #include #include static const float MORSE_CODE_VOLUMES[] = {0, .25, .5, .75, 1}; typedef struct { FuriString* words; uint8_t volume; uint32_t dit_delta; } MorseCodeModel; typedef struct { MorseCodeModel* model; FuriMutex** model_mutex; FuriMessageQueue* input_queue; ViewPort* view_port; Gui* gui; MorseCodeWorker* worker; } MorseCode; static void render_callback(Canvas* const canvas, void* ctx) { MorseCode* morse_code = ctx; furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk); // border around the edge of the screen canvas_set_font(canvas, FontPrimary); //write words elements_multiline_text_aligned( canvas, 64, 30, AlignCenter, AlignCenter, furi_string_get_cstr(morse_code->model->words)); // volume view_port uint8_t vol_bar_x_pos = 124; uint8_t vol_bar_y_pos = 0; const uint8_t volume_h = (64 / (COUNT_OF(MORSE_CODE_VOLUMES) - 1)) * morse_code->model->volume; canvas_draw_frame(canvas, vol_bar_x_pos, vol_bar_y_pos, 4, 64); canvas_draw_box(canvas, vol_bar_x_pos, vol_bar_y_pos + (64 - volume_h), 4, volume_h); //dit bpm canvas_draw_str_aligned( canvas, 0, 10, AlignLeft, AlignCenter, furi_string_get_cstr( furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta))); //button info elements_button_center(canvas, "Press/Hold"); furi_mutex_release(morse_code->model_mutex); } static void input_callback(InputEvent* input_event, void* ctx) { MorseCode* morse_code = ctx; furi_message_queue_put(morse_code->input_queue, input_event, FuriWaitForever); } static void morse_code_worker_callback(FuriString* words, void* context) { MorseCode* morse_code = context; furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk); morse_code->model->words = words; furi_mutex_release(morse_code->model_mutex); view_port_update(morse_code->view_port); } MorseCode* morse_code_alloc() { MorseCode* instance = malloc(sizeof(MorseCode)); instance->model = malloc(sizeof(MorseCodeModel)); instance->model->words = furi_string_alloc_set_str(""); instance->model->volume = 3; instance->model->dit_delta = 150; instance->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal); instance->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); instance->worker = morse_code_worker_alloc(); morse_code_worker_set_callback(instance->worker, morse_code_worker_callback, instance); instance->view_port = view_port_alloc(); view_port_draw_callback_set(instance->view_port, render_callback, instance); view_port_input_callback_set(instance->view_port, input_callback, instance); // Open GUI and register view_port instance->gui = furi_record_open(RECORD_GUI); gui_add_view_port(instance->gui, instance->view_port, GuiLayerFullscreen); return instance; } void morse_code_free(MorseCode* instance) { gui_remove_view_port(instance->gui, instance->view_port); furi_record_close(RECORD_GUI); view_port_free(instance->view_port); morse_code_worker_free(instance->worker); furi_message_queue_free(instance->input_queue); furi_mutex_free(instance->model_mutex); free(instance->model); free(instance); } int32_t morse_code_app() { MorseCode* morse_code = morse_code_alloc(); InputEvent input; morse_code_worker_start(morse_code->worker); morse_code_worker_set_volume( morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]); morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta); while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) == FuriStatusOk) { furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk); if(input.key == InputKeyBack && input.type == InputTypeLong) { furi_mutex_release(morse_code->model_mutex); break; } else if(input.key == InputKeyBack && input.type == InputTypeShort) { morse_code_worker_reset_text(morse_code->worker); } else if(input.key == InputKeyOk) { if(input.type == InputTypePress) morse_code_worker_play(morse_code->worker, true); else if(input.type == InputTypeRelease) morse_code_worker_play(morse_code->worker, false); } else if(input.key == InputKeyUp && input.type == InputTypePress) { if(morse_code->model->volume < COUNT_OF(MORSE_CODE_VOLUMES) - 1) morse_code->model->volume++; morse_code_worker_set_volume( morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]); } else if(input.key == InputKeyDown && input.type == InputTypePress) { if(morse_code->model->volume > 0) morse_code->model->volume--; morse_code_worker_set_volume( morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]); } else if(input.key == InputKeyLeft && input.type == InputTypePress) { if(morse_code->model->dit_delta > 10) morse_code->model->dit_delta -= 10; morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta); } else if(input.key == InputKeyRight && input.type == InputTypePress) { if(morse_code->model->dit_delta >= 10) morse_code->model->dit_delta += 10; morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta); } FURI_LOG_D( "Input", "%s %s %ld", input_get_key_name(input.key), input_get_type_name(input.type), input.sequence); furi_mutex_release(morse_code->model_mutex); view_port_update(morse_code->view_port); } morse_code_worker_stop(morse_code->worker); morse_code_free(morse_code); return 0; }