#ifndef GAMESTATE_H #define GAMESTATE_H #include #include #include "barry.h" #include "scientist.h" #include "coin.h" #include "particle.h" #include "game_sprites.h" #include "states.h" #include "missile.h" #include "background_assets.h" typedef struct { int total_coins; int distance; bool new_highscore; BARRY barry; COIN coins[COINS_MAX]; PARTICLE particles[PARTICLES_MAX]; SCIENTIST scientists[SCIENTISTS_MAX]; MISSILE missiles[MISSILES_MAX]; BackgroundAsset bg_assets[BG_ASSETS_MAX]; State state; GameSprites sprites; FuriMutex* mutex; FuriTimer* timer; void (*death_handler)(); } GameState; void game_state_tick(GameState* const game_state); #endif // GAMESTATE_H