#include "../camera-suite.h" #include "../helpers/camera_suite_custom_event.h" #include "../views/camera_suite_view_start.h" void camera_suite_scene_start_callback(CameraSuiteCustomEvent event, void* context) { furi_assert(context); CameraSuite* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void camera_suite_scene_start_on_enter(void* context) { furi_assert(context); CameraSuite* app = context; camera_suite_view_start_set_callback( app->camera_suite_view_start, camera_suite_scene_start_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdStartscreen); } bool camera_suite_scene_start_on_event(void* context, SceneManagerEvent event) { CameraSuite* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case CameraSuiteCustomEventStartLeft: case CameraSuiteCustomEventStartRight: break; case CameraSuiteCustomEventStartUp: case CameraSuiteCustomEventStartDown: break; case CameraSuiteCustomEventStartOk: scene_manager_next_scene(app->scene_manager, CameraSuiteSceneMenu); consumed = true; break; case CameraSuiteCustomEventStartBack: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, CameraSuiteSceneStart)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void camera_suite_scene_start_on_exit(void* context) { CameraSuite* app = context; UNUSED(app); }