#include "ibutton_i.h" #include #include #define TAG "IButtonApp" static const NotificationSequence sequence_blink_set_yellow = { &message_blink_set_color_yellow, NULL, }; static const NotificationSequence sequence_blink_set_magenta = { &message_blink_set_color_magenta, NULL, }; static const NotificationSequence* ibutton_notification_sequences[] = { &sequence_error, &sequence_success, &sequence_blink_start_cyan, &sequence_blink_start_magenta, &sequence_blink_set_yellow, &sequence_blink_set_magenta, &sequence_set_red_255, &sequence_reset_red, &sequence_set_green_255, &sequence_reset_green, &sequence_blink_stop, }; static void ibutton_make_app_folder(iButton* ibutton) { Storage* storage = furi_record_open(RECORD_STORAGE); if(!storage_simply_mkdir(storage, IBUTTON_APP_FOLDER)) { dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder"); } furi_record_close(RECORD_STORAGE); } static void ibutton_rpc_command_callback(const RpcAppSystemEvent* event, void* context) { furi_assert(context); iButton* ibutton = context; if(event->type == RpcAppEventTypeSessionClose) { view_dispatcher_send_custom_event( ibutton->view_dispatcher, iButtonCustomEventRpcSessionClose); rpc_system_app_set_callback(ibutton->rpc, NULL, NULL); ibutton->rpc = NULL; } else if(event->type == RpcAppEventTypeAppExit) { view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcExit); } else if(event->type == RpcAppEventTypeLoadFile) { furi_assert(event->data.type == RpcAppSystemEventDataTypeString); furi_string_set(ibutton->file_path, event->data.string); view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcLoadFile); } else { rpc_system_app_confirm(ibutton->rpc, false); } } bool ibutton_custom_event_callback(void* context, uint32_t event) { furi_assert(context); iButton* ibutton = context; return scene_manager_handle_custom_event(ibutton->scene_manager, event); } bool ibutton_back_event_callback(void* context) { furi_assert(context); iButton* ibutton = context; return scene_manager_handle_back_event(ibutton->scene_manager); } void ibutton_tick_event_callback(void* context) { furi_assert(context); iButton* ibutton = context; scene_manager_handle_tick_event(ibutton->scene_manager); } iButton* ibutton_alloc() { iButton* ibutton = malloc(sizeof(iButton)); ibutton->file_path = furi_string_alloc(); ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton); ibutton->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(ibutton->view_dispatcher); view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton); view_dispatcher_set_custom_event_callback( ibutton->view_dispatcher, ibutton_custom_event_callback); view_dispatcher_set_navigation_event_callback( ibutton->view_dispatcher, ibutton_back_event_callback); view_dispatcher_set_tick_event_callback( ibutton->view_dispatcher, ibutton_tick_event_callback, 100); ibutton->gui = furi_record_open(RECORD_GUI); ibutton->dialogs = furi_record_open(RECORD_DIALOGS); ibutton->notifications = furi_record_open(RECORD_NOTIFICATION); ibutton->protocols = ibutton_protocols_alloc(); ibutton->key = ibutton_key_alloc(ibutton_protocols_get_max_data_size(ibutton->protocols)); ibutton->worker = ibutton_worker_alloc(ibutton->protocols); ibutton_worker_start_thread(ibutton->worker); ibutton->submenu = submenu_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu)); ibutton->byte_input = byte_input_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input)); ibutton->text_input = text_input_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input)); ibutton->popup = popup_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup)); ibutton->widget = widget_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget)); ibutton->loading = loading_alloc(); view_dispatcher_add_view( ibutton->view_dispatcher, iButtonViewLoading, loading_get_view(ibutton->loading)); return ibutton; } void ibutton_free(iButton* ibutton) { furi_assert(ibutton); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewLoading); loading_free(ibutton->loading); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget); widget_free(ibutton->widget); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup); popup_free(ibutton->popup); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput); text_input_free(ibutton->text_input); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput); byte_input_free(ibutton->byte_input); view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu); submenu_free(ibutton->submenu); view_dispatcher_free(ibutton->view_dispatcher); scene_manager_free(ibutton->scene_manager); furi_record_close(RECORD_NOTIFICATION); ibutton->notifications = NULL; furi_record_close(RECORD_DIALOGS); ibutton->dialogs = NULL; furi_record_close(RECORD_GUI); ibutton->gui = NULL; ibutton_worker_stop_thread(ibutton->worker); ibutton_worker_free(ibutton->worker); ibutton_key_free(ibutton->key); ibutton_protocols_free(ibutton->protocols); furi_string_free(ibutton->file_path); free(ibutton); } bool ibutton_load_key(iButton* ibutton, bool show_error) { view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading); const bool success = ibutton_protocols_load( ibutton->protocols, ibutton->key, furi_string_get_cstr(ibutton->file_path)); if(success) { FuriString* tmp = furi_string_alloc(); path_extract_filename(ibutton->file_path, tmp, true); strncpy(ibutton->key_name, furi_string_get_cstr(tmp), IBUTTON_KEY_NAME_SIZE); furi_string_free(tmp); } else if(show_error) { dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file"); } return success; } bool ibutton_select_and_load_key(iButton* ibutton) { DialogsFileBrowserOptions browser_options; bool success = false; dialog_file_browser_set_basic_options( &browser_options, IBUTTON_APP_FILENAME_EXTENSION, &I_ibutt_10px); browser_options.base_path = IBUTTON_APP_FOLDER; if(furi_string_empty(ibutton->file_path)) { furi_string_set(ibutton->file_path, browser_options.base_path); } do { if(!dialog_file_browser_show( ibutton->dialogs, ibutton->file_path, ibutton->file_path, &browser_options)) break; success = ibutton_load_key(ibutton, true); } while(!success); return success; } bool ibutton_save_key(iButton* ibutton) { view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading); ibutton_make_app_folder(ibutton); iButtonKey* key = ibutton->key; const bool success = ibutton_protocols_save(ibutton->protocols, key, furi_string_get_cstr(ibutton->file_path)); if(!success) { dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file"); } return success; } bool ibutton_delete_key(iButton* ibutton) { bool result = false; Storage* storage = furi_record_open(RECORD_STORAGE); result = storage_simply_remove(storage, furi_string_get_cstr(ibutton->file_path)); furi_record_close(RECORD_STORAGE); ibutton_reset_key(ibutton); return result; } void ibutton_reset_key(iButton* ibutton) { memset(ibutton->key_name, 0, IBUTTON_KEY_NAME_SIZE + 1); furi_string_reset(ibutton->file_path); ibutton_key_reset(ibutton->key); } void ibutton_notification_message(iButton* ibutton, uint32_t message) { furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*)); notification_message(ibutton->notifications, ibutton_notification_sequences[message]); } void ibutton_submenu_callback(void* context, uint32_t index) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, index); } void ibutton_widget_callback(GuiButtonType result, InputType type, void* context) { iButton* ibutton = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(ibutton->view_dispatcher, result); } } int32_t ibutton_app(void* arg) { iButton* ibutton = ibutton_alloc(); ibutton_make_app_folder(ibutton); bool key_loaded = false; if((arg != NULL) && (strlen(arg) != 0)) { if(sscanf(arg, "RPC %lX", (uint32_t*)&ibutton->rpc) == 1) { FURI_LOG_D(TAG, "Running in RPC mode"); rpc_system_app_set_callback(ibutton->rpc, ibutton_rpc_command_callback, ibutton); rpc_system_app_send_started(ibutton->rpc); } else { furi_string_set(ibutton->file_path, (const char*)arg); key_loaded = ibutton_load_key(ibutton, true); } } if(ibutton->rpc != NULL) { view_dispatcher_attach_to_gui( ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeDesktop); scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRpc); dolphin_deed(DolphinDeedIbuttonEmulate); } else { view_dispatcher_attach_to_gui( ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen); if(key_loaded) { //-V547 scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate); dolphin_deed(DolphinDeedIbuttonEmulate); } else { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart); } } view_dispatcher_run(ibutton->view_dispatcher); if(ibutton->rpc) { rpc_system_app_set_callback(ibutton->rpc, NULL, NULL); rpc_system_app_send_exited(ibutton->rpc); } ibutton_free(ibutton); return 0; }