#include "../nfc_i.h" void nfc_scene_mfkey_complete_callback(GuiButtonType result, InputType type, void* context) { Nfc* nfc = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(nfc->view_dispatcher, result); } } void nfc_scene_mfkey_complete_on_enter(void* context) { Nfc* nfc = context; widget_add_string_element(nfc->widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Complete!"); widget_add_string_multiline_element( nfc->widget, 64, 32, AlignCenter, AlignCenter, FontSecondary, "Now use Mfkey32\nto extract keys"); widget_add_button_element( nfc->widget, GuiButtonTypeCenter, "OK", nfc_scene_mfkey_complete_callback, nfc); view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget); } bool nfc_scene_mfkey_complete_on_event(void* context, SceneManagerEvent event) { Nfc* nfc = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeCenter) { consumed = scene_manager_search_and_switch_to_previous_scene( nfc->scene_manager, NfcSceneStart); } } else if(event.event == SceneManagerEventTypeBack) { consumed = scene_manager_search_and_switch_to_previous_scene(nfc->scene_manager, NfcSceneStart); } return consumed; } void nfc_scene_mfkey_complete_on_exit(void* context) { Nfc* nfc = context; widget_reset(nfc->widget); }