#include "bad_bt_view.h" #include "../helpers/ducky_script.h" #include "../bad_bt_app.h" #include #include #include #define MAX_NAME_LEN 64 typedef struct { char file_name[MAX_NAME_LEN]; char layout[MAX_NAME_LEN]; BadBtState state; uint8_t anim_frame; } BadBtModel; static void bad_bt_draw_callback(Canvas* canvas, void* _model) { BadBtModel* model = _model; FuriString* disp_str; disp_str = furi_string_alloc_set("(BT) "); furi_string_cat_str(disp_str, model->file_name); elements_string_fit_width(canvas, disp_str, 128 - 2); canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 2, 8, furi_string_get_cstr(disp_str)); if(strlen(model->layout) == 0) { furi_string_set(disp_str, "(default)"); } else { furi_string_reset(disp_str); furi_string_push_back(disp_str, '('); for(size_t i = 0; i < strlen(model->layout); i++) furi_string_push_back(disp_str, model->layout[i]); furi_string_push_back(disp_str, ')'); } if(model->state.pin) { furi_string_cat_printf(disp_str, " PIN: %ld", model->state.pin); } elements_string_fit_width(canvas, disp_str, 128 - 2); canvas_draw_str( canvas, 2, 8 + canvas_current_font_height(canvas), furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); if((model->state.state == BadBtStateIdle) || (model->state.state == BadBtStateDone) || (model->state.state == BadBtStateNotConnected)) { elements_button_center(canvas, "Run"); elements_button_left(canvas, "Config"); } else if((model->state.state == BadBtStateRunning) || (model->state.state == BadBtStateDelay)) { elements_button_center(canvas, "Stop"); } else if(model->state.state == BadBtStateWaitForBtn) { elements_button_center(canvas, "Press to continue"); } else if(model->state.state == BadBtStateWillRun) { elements_button_center(canvas, "Cancel"); } if(model->state.state == BadBtStateNotConnected) { canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "Connect to"); canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "a device"); } else if(model->state.state == BadBtStateWillRun) { canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "Will run"); canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "on connect"); } else if(model->state.state == BadBtStateFileError) { canvas_draw_icon(canvas, 4, 26, &I_Error_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "File"); canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "ERROR"); } else if(model->state.state == BadBtStateScriptError) { canvas_draw_icon(canvas, 4, 26, &I_Error_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 33, AlignRight, AlignBottom, "ERROR:"); canvas_set_font(canvas, FontSecondary); furi_string_printf(disp_str, "line %u", model->state.error_line); canvas_draw_str_aligned( canvas, 127, 46, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); furi_string_set_str(disp_str, model->state.error); elements_string_fit_width(canvas, disp_str, canvas_width(canvas)); canvas_draw_str_aligned( canvas, 127, 56, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); } else if(model->state.state == BadBtStateIdle) { canvas_draw_icon(canvas, 4, 26, &I_Smile_18x18); canvas_set_font(canvas, FontBigNumbers); canvas_draw_str_aligned(canvas, 114, 40, AlignRight, AlignBottom, "0"); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); } else if(model->state.state == BadBtStateRunning) { if(model->anim_frame == 0) { canvas_draw_icon(canvas, 4, 23, &I_EviSmile1_18x21); } else { canvas_draw_icon(canvas, 4, 23, &I_EviSmile2_18x21); } canvas_set_font(canvas, FontBigNumbers); furi_string_printf( disp_str, "%u", ((model->state.line_cur - 1) * 100) / model->state.line_nb); canvas_draw_str_aligned( canvas, 114, 40, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); } else if(model->state.state == BadBtStateDone) { canvas_draw_icon(canvas, 4, 23, &I_EviSmile1_18x21); canvas_set_font(canvas, FontBigNumbers); canvas_draw_str_aligned(canvas, 114, 40, AlignRight, AlignBottom, "100"); furi_string_reset(disp_str); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); } else if(model->state.state == BadBtStateDelay) { if(model->anim_frame == 0) { canvas_draw_icon(canvas, 4, 23, &I_EviWaiting1_18x21); } else { canvas_draw_icon(canvas, 4, 23, &I_EviWaiting2_18x21); } canvas_set_font(canvas, FontBigNumbers); furi_string_printf( disp_str, "%u", ((model->state.line_cur - 1) * 100) / model->state.line_nb); canvas_draw_str_aligned( canvas, 114, 40, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); canvas_set_font(canvas, FontSecondary); furi_string_printf(disp_str, "delay %lus", model->state.delay_remain); canvas_draw_str_aligned( canvas, 127, 50, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); } else { canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18); } furi_string_free(disp_str); } static bool bad_bt_input_callback(InputEvent* event, void* context) { furi_assert(context); BadBt* bad_bt = context; bool consumed = false; if(event->type == InputTypeShort) { if((event->key == InputKeyLeft) || (event->key == InputKeyOk)) { consumed = true; furi_assert(bad_bt->callback); bad_bt->callback(event->key, bad_bt->context); } } return consumed; } BadBt* bad_bt_alloc() { BadBt* bad_bt = malloc(sizeof(BadBt)); bad_bt->view = view_alloc(); view_allocate_model(bad_bt->view, ViewModelTypeLocking, sizeof(BadBtModel)); view_set_context(bad_bt->view, bad_bt); view_set_draw_callback(bad_bt->view, bad_bt_draw_callback); view_set_input_callback(bad_bt->view, bad_bt_input_callback); return bad_bt; } void bad_bt_free(BadBt* bad_bt) { furi_assert(bad_bt); view_free(bad_bt->view); free(bad_bt); } View* bad_bt_get_view(BadBt* bad_bt) { furi_assert(bad_bt); return bad_bt->view; } void bad_bt_set_button_callback(BadBt* bad_bt, BadBtButtonCallback callback, void* context) { furi_assert(bad_bt); furi_assert(callback); with_view_model( bad_bt->view, BadBtModel * model, { UNUSED(model); bad_bt->callback = callback; bad_bt->context = context; }, true); } void bad_bt_set_file_name(BadBt* bad_bt, const char* name) { furi_assert(name); with_view_model( bad_bt->view, BadBtModel * model, { strlcpy(model->file_name, name, MAX_NAME_LEN); }, true); } void bad_bt_set_layout(BadBt* bad_bt, const char* layout) { furi_assert(layout); with_view_model( bad_bt->view, BadBtModel * model, { strlcpy(model->layout, layout, MAX_NAME_LEN); }, true); } void bad_bt_set_state(BadBt* bad_bt, BadBtState* st) { furi_assert(st); uint32_t pin = 0; if(bad_bt->context != NULL) { BadBtApp* app = bad_bt->context; if(app->bt != NULL) { pin = app->bt->pin; } } st->pin = pin; with_view_model( bad_bt->view, BadBtModel * model, { memcpy(&(model->state), st, sizeof(BadBtState)); model->anim_frame ^= 1; }, true); } bool bad_bt_is_idle_state(BadBt* bad_bt) { bool is_idle = false; with_view_model( bad_bt->view, BadBtModel * model, { if((model->state.state == BadBtStateIdle) || (model->state.state == BadBtStateDone) || (model->state.state == BadBtStateNotConnected)) { is_idle = true; } }, false); return is_idle; }