#include "../fuzzer_i.h" #include "../helpers/fuzzer_custom_event.h" const NotificationSequence sequence_one_green_50_on_blink_blue = { &message_red_255, &message_delay_50, &message_red_0, &message_blink_start_10, &message_blink_set_color_blue, &message_do_not_reset, NULL, }; static void fuzzer_scene_attack_update_uid(PacsFuzzerApp* app) { furi_assert(app); furi_assert(app->worker); furi_assert(app->attack_view); fuzzer_worker_get_current_key(app->worker, app->payload); fuzzer_view_attack_set_uid(app->attack_view, app->payload); } static void fuzzer_scene_attack_set_state(PacsFuzzerApp* app, FuzzerAttackState state) { furi_assert(app); scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, state); switch(state) { case FuzzerAttackStateIdle: notification_message(app->notifications, &sequence_blink_stop); fuzzer_view_attack_pause(app->attack_view); break; case FuzzerAttackStateRunning: notification_message(app->notifications, &sequence_blink_start_blue); fuzzer_view_attack_start(app->attack_view); break; case FuzzerAttackStateEnd: notification_message(app->notifications, &sequence_blink_stop); notification_message(app->notifications, &sequence_single_vibro); fuzzer_view_attack_end(app->attack_view); break; case FuzzerAttackStateOff: notification_message(app->notifications, &sequence_blink_stop); fuzzer_view_attack_stop(app->attack_view); break; } } void fuzzer_scene_attack_worker_tick_callback(void* context) { furi_assert(context); PacsFuzzerApp* app = context; notification_message(app->notifications, &sequence_one_green_50_on_blink_blue); fuzzer_scene_attack_update_uid(app); // view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackTick); } void fuzzer_scene_attack_worker_end_callback(void* context) { furi_assert(context); PacsFuzzerApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackEnd); } void fuzzer_scene_attack_callback(FuzzerCustomEvent event, void* context) { furi_assert(context); PacsFuzzerApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void fuzzer_scene_attack_on_enter(void* context) { furi_assert(context); PacsFuzzerApp* app = context; fuzzer_view_attack_set_callback(app->attack_view, fuzzer_scene_attack_callback, app); fuzzer_worker_set_uid_chaged_callback( app->worker, fuzzer_scene_attack_worker_tick_callback, app); fuzzer_worker_set_end_callback(app->worker, fuzzer_scene_attack_worker_end_callback, app); fuzzer_view_attack_reset_data( app->attack_view, fuzzer_proto_get_menu_label(app->fuzzer_state.menu_index), fuzzer_proto_get_name(app->fuzzer_state.proto_index)); fuzzer_scene_attack_update_uid(app); scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle); view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDAttack); } bool fuzzer_scene_attack_on_event(void* context, SceneManagerEvent event) { furi_assert(context); PacsFuzzerApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == FuzzerCustomEventViewAttackBack) { if(scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) == FuzzerAttackStateRunning) { // Pause if attack running fuzzer_worker_pause(app->worker); fuzzer_scene_attack_set_state(app, FuzzerAttackStateIdle); } else { // Exit fuzzer_worker_stop(app->worker); fuzzer_scene_attack_set_state(app, FuzzerAttackStateOff); if(!scene_manager_previous_scene(app->scene_manager)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } } consumed = true; } else if(event.event == FuzzerCustomEventViewAttackOk) { if(scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) == FuzzerAttackStateIdle) { // Start or Continue Attack if(fuzzer_worker_start( app->worker, fuzzer_view_attack_get_time_delay(app->attack_view), fuzzer_view_attack_get_emu_time(app->attack_view))) { fuzzer_scene_attack_set_state(app, FuzzerAttackStateRunning); } else { // Error? } } else if( scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) == FuzzerAttackStateRunning) { // Pause if attack running fuzzer_worker_pause(app->worker); fuzzer_scene_attack_set_state(app, FuzzerAttackStateIdle); } consumed = true; // } else if(event.event == FuzzerCustomEventViewAttackTick) { // consumed = true; } else if(event.event == FuzzerCustomEventViewAttackEnd) { fuzzer_scene_attack_set_state(app, FuzzerAttackStateEnd); consumed = true; } } return consumed; } void fuzzer_scene_attack_on_exit(void* context) { furi_assert(context); PacsFuzzerApp* app = context; // XXX the scene has no descendants, and the return will be processed in on_event // fuzzer_worker_stop(); fuzzer_worker_set_uid_chaged_callback(app->worker, NULL, NULL); fuzzer_worker_set_end_callback(app->worker, NULL, NULL); }